1998: The Toll Keeper Story asks what YOU would do in the face of crisis?
1998: The Toll Keeper Story follows Dewi, a pregnant toll booth worker struggling to protect her family while navigating fear, unrest, and scarcity in the fictional nation of Janapa. The game combines choice-driven storytelling with tense “Papers-Please”-style mechanics, challenging players to balance morality, survival, and duty. Each day at the toll booth presents new dilemmas, and each choice ripples into Dewi’s home life, family safety, and the lives of strangers passing through.
An Emotional & A Flesh Slant on Story Telling
Choices Matter
Every decision shapes the story, from enforcing strict state rules to showing compassion for desperate citizens.
Multiple Endings
Your actions, resource management, and moral choices determine branching outcomes.
Daily Escalation
The crisis intensifies with each in-game day: new rules, new dangers, and new dilemmas.
Resource Management
Balance limited food, money, and safety while providing for Dewi’s family.
Distinct Visual Style
Sepia-toned, late-90s inspired art direction echoing newspapers and official documents of the era.
Social Impact
A portion of the game’s proceeds will support Indonesian Women in Game (IWIG).
Unlike typical survival or simulation games, 1998: The Toll Keeper Story doesn’t place players in the shoes of a soldier, rebel, or leader - you’re an ordinary toll keeper whose courage lies not in combat, but in endurance. You’ll watch the struggles of a nation unfold, one vehicle at a time.
1998: The Toll Keeper Story asks what YOU would do in the face of crisis?
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1) This is a Christian site, respect our beliefs and we will respect yours.
2) This is a family friendly site, no swearing or posting offensive links, pictures, or signatures.
3) Please be respectful of others.
4) Trolls are not welcome and will be dealt with accordingly.
5) No racial comments, jokes or images
6) If you see a dead thread over 6 months old, let it rest in peace
7) No Duplicate posts
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