1998: The Toll Keeper Story asks what YOU would do in the face of crisis?

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1998: The Toll Keeper Story asks what YOU would do in the face of crisis?

1998: The Toll Keeper Story follows Dewi, a pregnant toll booth worker struggling to protect her family while navigating fear, unrest, and scarcity in the fictional nation of Janapa. The game combines choice-driven storytelling with tense “Papers-Please”-style mechanics, challenging players to balance morality, survival, and duty. Each day at the toll booth presents new dilemmas, and each choice ripples into Dewi’s home life, family safety, and the lives of strangers passing through.



An Emotional & A Flesh Slant on Story Telling

Choices Matter

Every decision shapes the story, from enforcing strict state rules to showing compassion for desperate citizens.

Multiple Endings

Your actions, resource management, and moral choices determine branching outcomes.

Daily Escalation

The crisis intensifies with each in-game day: new rules, new dangers, and new dilemmas.

Resource Management

Balance limited food, money, and safety while providing for Dewi’s family.

Distinct Visual Style

Sepia-toned, late-90s inspired art direction echoing newspapers and official documents of the era.

Social Impact

A portion of the game’s proceeds will support Indonesian Women in Game (IWIG).

Unlike typical survival or simulation games, 1998: The Toll Keeper Story doesn’t place players in the shoes of a soldier, rebel, or leader - you’re an ordinary toll keeper whose courage lies not in combat, but in endurance. You’ll watch the struggles of a nation unfold, one vehicle at a time.