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Deus Ex: Human Revolution makes Pacifism boring

Deus Ex: Human Revolution is a satisfying game. It scratches my sneaky Metal Gear itch, a frothy mug of root-beer to quench my thirst for Mass Effect's interactive conversation, and eases the ache for Elder Scroll's open world exploration, though on a small scale.

 

Deus Ex even weaves an intricate and poignant narrative, exploring questions like,  "What is it to be human?" and "Should arms be replaced by gatling guns?"

 

But 10 hours in and I am bored. Well, not bored, but restless. I am tired of sneaking around in the shadows, tranquillizing mercs and dragging their unconscious bodies into the shadows. 

 

I want to shoot folk in earnest, but it seems Deus Ex was designed with sneaking in mind because a fragile health meter makes firefights extremely dangerous, with the option to "go loud" only viable when things really fall apart. Normally I would just change my play-style and relish the  challenge but the game does such a good job of making your actions feel weighty. When you use the stun gun, an icon indicates the enemy is sleeping and awards you the "merciful soul" experience bonus. This feels the Christian way to play video games. And yet, I am restless. Is this an urge to fight against, a battle for morality, or do I just need a different game to scratch this guns-blazing itch?

Happy 12th birthday Sega Dreamcast!
Multiplayer Etiquette and My Witness
 

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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