Search
[{{{type}}}] {{{reason}}}
{{/data.error.root_cause}}{{{_source.title}}} {{#_source.showPrice}} {{{_source.displayPrice}}} {{/_source.showPrice}}
{{#_source.showLink}} {{/_source.showLink}} {{#_source.showDate}}{{{_source.displayDate}}}
{{/_source.showDate}}{{{_source.description}}}
{{#_source.additionalInfo}}{{#_source.additionalFields}} {{#title}} {{{label}}}: {{{title}}} {{/title}} {{/_source.additionalFields}}
{{/_source.additionalInfo}}- Details
- Category: Computer
- Daniel Cullen By
- Hits: 714
Final Fantasy VII Remake Intergrade (PC)

Final Fantasy VII Remake Intergrade
Developed By: Square Enix
Published By: Square Enix
Released: December 16, 2021
Available On: Microsoft Windows, PlayStation 4, PlayStation 5
Genre: Action RPG
ESRB Rating: Teen (Violence, Blood, Suggestive Themes, Language, Use of Alcohol, Use of Tobacco)
Number of Players: Singleplayer
Price: $69.99
(Humble Store Link)
Some game fans want to see remade for the modern day. The developers oblige, but they have their own ideas for how to do so. The purity and flexibility of the term "remake" tends to cause friction, and Final Fantasy VII Remake Intergrade is a generally successful attempt at exploring both sides of this conundrum.
A bit of background: Final Fantasy VII was the first disc-based Final Fantasy for the original PlayStation, being its killer RPG app and causing jaws to drop due to using CG cutscenes, a crude if effective 3D art style, a mature story in a futuristic setting, and setting a standard for future 3D RPGs to follow. At the same time, as technology and writing advanced, the game was dated rather quickly. While the core gameplay still held up, fans wanted to see what would happen when modern technology and writing got to it, making its gameplay and presentation more contemporary.
The developers were largely responsive to this, but they wanted to take lessons learned from the original and its spinoff media and take the original story and mechanics in some new directions. Due to the scale, the FF7 Remake would be split into three games, with the Remake being the first and centered around the iconic Midgar opening game arc. While largely retreading familiar ground, it would apply modern-day writing and enhancement to realize the vision of the 1997 developers better. Intergrade has been added to the title because this includes an originally separate DLC now incorporated into the core game itself.
The story is largely the same as the original game. An extremist group called AVALANCHE is gravely concerned about the Shinra Electric Company, a megacorporation that is in effect an evil empire and whose Mako Reactors, while increasing the standard of living, are doing grave harm to the planet itself. They, along with a recently hired mercenary named Cloud Strife, start off by planning to plant a bomb to disable one of their reactors so they can strike back at Shinra. From there the plot mushrooms into one where a threat to the planet itself that is far greater than Shinra emerges and becomes so dire to the fate of the world and potentially all reality that it must be stopped.
The above is the original opening arc of the 1997 plot. Remake's story greatly expands on this, adding in more scenes to recontextualize the 1997 story and show more details that were not as well explained or only better shown in spinoff media. At the same time, new events occur that threaten to take the original story in a new direction. It is revealed, in some ways, that FF7 Remake is a stealth sequel to the original 1997 game, and the butterfly effect of these changes by the end of the Midgar Arc will likely take the original story in new directions, to be followed up by the other two parts in the trilogy (with the second title, Rebirth, already available at the time of this writing).
Without too many spoilers, I found Remake honors the original core of the 1997 story but expands on a lot of glossed-over details, makes some of the most fantastical elements that were poorly integrated make more in-universe sense, and overall features a lot of improved writing to characters and the worldbuilding. The developers also decided to take the conflict over fans wanting a 1:1 remake of the original game as opposed to doing a whole new story based on the original and made it a key plot point.
The gameplay of the 1997 FF7 was that of turn-based RPG. Remake uses the familiar action RPG/turn-based hybrid that later games would adopt, but allows for the player to either play in an almost pure action RPG style or plan much of their actions for fans of the original and who prefer a slower pace. Characters are made far more distinct with many specific strengths and weaknesses. Cloud will be an all-around jack of all trades like usual, but now the action style makes it so some characters like Barret become incredibly useful when dealing with certain enemies who can only be hit with ranged attacks, which is Barret's inherent ability.
The familiar Materia magic system, summon abilities, and limit break system returns from the 1997 game, but has been heavily reworked for a more action-based format. Materia are still equipped with weapon and armor slots and level up based on use, but you have far less MP and their use becomes far more strategic. Summons are now worked into the backstory of the game and their use is far more important to manage for specific situations instead of using them as generic spam attacks. Limit Breaks still exist, but many of them are now minor skills usable in regular combat with the reworked remaining Limit Breaks being able to be saved for when they will be most useful to deal massive damage.

Strong Points: Excellent retelling and revision of the original 1997 FF7; outstanding soundtrack
Weak Points: Many tedious padded-out areas of the game
Moral Warnings: Action RPG-style violence with some implied blood and gore; Rather earthy use of every PG-13 level swear word at some point; some revealing outfits and a few implied and confirmed homosexuals and bisexuals; some implications of BDSM; major presence of the supernatural including ghosts and similar beings; player is part of a morally checkered extremist group by default and must perform acts of rebellion against (generally corrupt) authority; mentions of alcohol and prostitution
The rest of the gameplay is pretty standard RPG fare. You will go through towns and dungeons, you will find treasure and fight monsters, and you will need to do a lot of exploring and solve various puzzles to get past certain areas. Many of the minigames from the original 1997 game have been updated for the modern era and the game itself is split into chapters for easier tracking of progress. The player can unlock being able to revisit any chapter to make sure no secrets are missed, and there are unlockable hard modes for greater challenge.
My only complaint, albeit it was somewhat inevitable, is that this game has a lot of padding. Most are of the good sort, adding new story scenes, more to do, adding more worldbuilding details, or providing more fun inclusion of prior spinoff media as a core part of the story. Some, however, are of the "pad out the time it takes to beat the game" style of padding. Several areas that were somewhat small in the original game are now large dungeons, and outdoor areas that were small are now elaborated in far more detail and breadth. Granted, given this game only covers the first couple of hours of the original game, this was to be expected, but it can make some parts very tedious. As it is, even if you just want to get the essentials done, this can still take a few days if you don't skip any cutscenes.
Graphically, this game largely follows the futuristic aesthetic of the original 1997 title but is redone in modern graphics to better illustrate the vision that was limited by the technology of the time. Midgar still has an oppressively dark cyberpunk meets futuristic dystopia look, while the slums and undercity look appropriately miserable, hardscrabble, and bleak. It's clear below the megacity of Midgar people live among all kinds of trash, monsters, and rogue robots cast off by an uncaring Shinra above. However, it's now all lovingly rendered in generally realistic 3D as opposed to the far simpler blocky 3D of the original PlayStation.
The music and sound direction got a massive upgrade. The original game was a modernish take on many classic Final Fantasy motifs crossed with some futuristic synth, gothic choir, and techno influences. The Remake introduces much better instrumentation, and progressive remixes of classic music with grand orchestra, opera, dubstep, and other instruments to breathe new life into the classic music. There are several new songs which all fit this new sound direction that slot in perfectly with the overall epic soundtrack choices, and it's the kind of music that's worth buying the OST for. The original was already good, this is what happens when the original music gets a nigh unlimited budget and far better music tech to work with at absolute minimum. There is voice acting in English and Japanese, and I found both to be well-acted and quite competent.
This game is controllable with a mouse and keyboard or any Steam-compatible gamepad. It's playable with the former, but I heavily recommend a gamepad. I got by just fine with an Xbox One controller, but any gamepad supported by Steam should work very well with this title. There is key remapping, but I found the stock controls easy to learn, and the game comes with patient tutorials and directions for new players.
This game runs very well provided you are slightly at or above minimum settings, and runs with rock-solid stability on Windows. It is fully verified on the Steam Deck and runs with hardly any issues on Linux via Steam Proton. It's rendered in Unreal Engine 4, and with a few minor tweaks at best any slowdown is not noticeable, if any.

Higher is better
(10/10 is perfect)
Game Score - 94%
Gameplay - 18/20
Graphics - 9/10
Sound - 10/10
Stability - 5/5
Controls - 5/5
Morality Score - 42%
Violence - 6/10
Language - 3/10
Sexual Content - 4/10
Occult/Supernatural - 3/10
Cultural/Moral/Ethical - 5/10
Morally, there are some concerning elements.
Violence is generally of the RPG style give orders and watch it happen style (or more like an action RPG if you play using that style of control). While largely devoid of blood and gore and bodies disappear after death (in line with spinoff titles to the original FF7), there are some depictions of fantastical beings having limbs like tentacles severed and some depictions of blood and implied gore.
Language is going to be rather earthy. Practically every PG-13-level swear word will be heard at some point. In fairness, it's to a far lesser extent than the original game, but enough that it will be noticeable.
Sexuality is somewhat toned down from the original in some areas and somewhat increased in others. While lacking some of the cringe from the original game with blatantly homosexual crossdresser stereotypes, they still exist, but are somewhat toned down in depiction, and there is still the iconic Cloud crossdressing segment from the original. It's implied a few villainous characters are potentially bisexual or into BDSM (shown in a negative light) while leaving it a bit more ambiguous for the non-villainous NPCs with similar inclinations. Ladies like Tifa are rendered a bit more sensibly but still show midriffs and wears form-flattering outfits like the 1997 version.
This title, much like the 1997 version, has a religion based around the planet itself, considered a living being with control over the cycle of life and death. It's made somewhat more explicit in the Remake. Churches in a roughly Christian style exist, but to what deity is unspecified. Many more elements whose supernatural aspect was left ambiguous are made more explicit this time round, and ghosts and the undead are made more explicitly real. There is still a heavy justification of sci-fi for many elements, but this is a universe with a heavy supernatural presence mixed with many sci-fi elements. The term" "godd***" is uttered by a few characters, but the focus is not vile to God, mostly uttered by characters in anguish over losing loved ones to acts of evil and depravity the few times it comes up.
Morally and ethically, it's pretty murky. While Shinra is shown to be rather evil and immoral, your protagonists generally practice ecoterrorism and resist most authority with armed force, though generally with the justification such authority is corrupt. There are mentions of drinking and prostitution, and while the player cannot directly partake, it's implied they have and can.
Overall, I rather enjoyed Final Fantasy 7 Remake, though I admit it may be divisive in many ways, especially for those hoping for a "pure" remake of the original game. Technically, it's quite sound and has amazing graphics and a total fire soundtrack I have extensively enjoyed. Morally, it's around the same level as the original, with a mature story generally only suitable for older teens. I certainly recommend it and look forward to the PC releases of the follow ups.