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- Category: Computer
- Deepfreeze32 By
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F.E.A.R.: Extraction Point (PC)

F.E.A.R.: Extraction Point
Publisher: Sierra
Developer: TimeGate Studios
Released: October 24, 2006
ESRB Rating: Mature for Blood and Gore, Intense Violence, Strong Language
Available on: PC (Version reviewed), Xbox 360, PlayStation 3
Genre: Horror First-Person Shooter
MSRP: $10 on Steam (Includes original game and other expansion):
System Requirements:
Windows XP/2000
Pentium 4 1.7 GHz CPU
512 MB RAM
5 GB hard disk space
DirectX 9.0-compliant sound card
64 MB GeForce 4 Ti or Radeon 9000 or equivalent with Hardware T&L and Pixel Shaders
DirectX 9.0c
(Click here to jump to the moral content!)
The first expansion to F.E.A.R., Extraction Point, picks up right where the first game left off. After a rather violent helicopter crash, you awaken to find yourself with a Special Forces Operational Detachment – Delta member named Douglas Holiday and a member of your F.E.A.R. team, Jin Sun-Kwon. Together, you must fight your way to an extraction point, in this case a helipad on top of a hospital. The catch is that Paxton Fettel has apparently attained some of the same abilities as Alma: appearing as a projection taunting you, and controlling the replica soldiers.
Extraction Point doesn\'t bring much new materiel to the table: Three new weapons, new levels, a few new enemies, and one new character are all that isn\'t reused from the first game. The closest comparison that can be made to this game is Half-Life 2: Episode 1. They both introduce very little new stuff, and both start right where their predecessor left off. However, Monolith has stated that only the games made by them are canon, so don\'t expect anything to carry over into future F.E.A.R. games.
The new weapons in Extraction Point are the laser carbine, the minigun, and the deployable turret. While the first two are standard weapons, the turret acts as a grenade, so you don\'t have to worry about dropping them to pick up another weapon. The laser carbine, while brutally precise, burns through ammo at a frightening rate. Keeping the directed beam it emits on an enemy for a few seconds will usually kill them, but due to ammo consumption you can rarely kill more than 5 enemies with a single clip. The minigun is incredibly destructive, and is especially effective against the robotic mechs you will fight in this game. These new weapons are great, but they don\'t appear in multiplayer and they often don\'t appear as frequently as one would like.

Strong Points: Maintains the intense atmosphere of the first, and in some ways improves it; keeps a very nice pace throughout; includes several new weapons that are great; starts right where F.E.A.R. left off.
Weak Points: The combat can still get tedious; the graphics are exactly the same as the first; some areas get excessively boring.
Moral Warnings: Exactly the same as the first; lots of violence, gore, and blood; some partial nudity; lots of cursing.
The few new enemies you encounter are slight variations on the Replica soldier and Leviathans. The Leviathans are an enemy that appears twice in the game, and are basically a larger, more powerful mech than the other enemies in the game. It\'s not a hard challenge though, and Reflex Time will make these fights almost a pushover.
The new levels are where the game both shines and becomes boring. The first area you encounter is a ruined portion of the city, very much what you would expect after a massive explosion. You will walk through crumbling buildings, a church, a warehouse and freight yard. The next areas, however, are very dull. To get to the extraction point at the hospital, you must travel through a subway system that is crawling with Replica forces. This is also the longest portion of the game: about a third of the game is spent here. The excessive reuse of textures, props, and layouts make this the worst portion of the game. It becomes a chore just to clear these levels, and the seemingly endless nature of the subway system compounds this.
Remember how the extraction point is at a hospital? The final part of the game is spent in the hospital and the immediate area. The hospital itself is easily the best portion of the game. Any Silent Hill fan will shudder when you mention the words “Hospital area,” and Extraction Point takes the hospital to a new level. While not nearly as demented as Silent Hill, the Extraction Point hospital is the scariest portion of both the original F.E.A.R. and this game.

Higher is better
(10/10 is perfect)
Game Score - 86%
Gameplay: 12/20
Graphics: 6/10
Sound: 10/10
Stability: 3/5
Controls/Interface: 5/5
Morality Score - 56%
Violence: 2/10
Language: 5/10
Sexual Content: 4/10
Occult/Supernatural: 7/10
Cultural/Moral/Ethical: 10/10
The technical side of the game is a bit of a mixed bag. The graphics engine has received no updates, and somehow manages to run worse on computers that meet the minimum requirements. The audio is still as powerful as ever, and the game is about as stable as the original. The biggest problem with the technical side of things is with the options. You are restricted to four screen resolutions, all of which are 4:3. These are the atrocious 640x480, the still-awful 800x600, 1152x864, and 1280x960. No higher resolutions are available, and no widescreen options are present. I found this to be a serious flaw, as the original had up to 1920x1080.
This game is still incredibly violent, with lots of blood and gore present. It manages to tone down a few of the more disturbing aspects, namely the cannibalism that was present in the first game. I cannot recommend this game to someone who has a weak stomach, or anyone who has objections to extreme amounts of blood.
Extraction Point is, simply put, 3-5 more hours of F.E.A.R. It keeps the same characters, continues the story, and keeps the gameplay similar while adding a few new incentives to play. If you haven\'t beaten the first F.E.A.R., I do not recommend playing this simply because you will be missing out on the story. With no new multiplayer content and no secrets, there isn\'t much reason to play Extraction Point through more than once; however that one ride is quite exhilarating.
Disclaimer:
The copy reviewed was purchased from the PC digital distribution client Steam in a bundle with F.E.A.R., F.E.A.R.: Extraction Point, F.E.A.R.: Perseus Mandate, F.E.A.R.: 2: Project Origin, and the DLC for F.E.A.R. 2, Reborn for $9.99. This reviewer encountered no problems that were the fault of Steam. The Steam download is about 17 GB in size. Approximately 3 hours were logged in the campaign, which was completed. This expansion contains no new multiplayer content, and the same problems faced with the original game are present.
Violence/Disturbing Imagery: Combat is very violent and bloody; blood will splatter on walls, floors, and anything else within reach. The bodies themselves show bullet holes, but these disappear after letting the body sit for a few seconds. The bodies only disappear after reaching a new save point, and can be kicked around until then. With the more destructive weapons, shooting an enemy at close range can result in their body splitting in two pieces or exploding into a shower of guts. Aiming for the head with a shotgun while at close range usually results in decapitation, while aiming for the chest at the same distance can cause them to explode. There are scenes you will encounter that are gory, bloody, and messy; for example when you find a man half-eaten, or when you find the remains of a special forces team which was reduced to skeletons and blood. Further, the process of reducing people to skeletons is shown once onscreen, and you hear it happen a few times throughout the game.
Language: Language is also prominently heard throughout F.E.A.R.: Extraction Point, with many characters, including the Replica Soldiers, using the f-word and s-word frequently. Each gets roughly 75 uses throughout the game, depending on which soldiers use it.
Sexual Content/Nudity: Alma appears naked in several of the game\'s sequences. While her hair covers the sensitive parts, it is next to impossible to miss the fact that she is naked. It is important to note that is not shown to be in any way attractive, and is meant to terrify the player further.
Supernatural: The nature of the strange occurrences are attributed to a psychic who is technically dead.