ShipShaper playable demo coming to Steam Next Fest.
Posted: Thu Feb 12, 2026 4:36 pm
ShipShaper is the result: My new demo is playable today ahead of Steam Next Fest
My House, Netherlands, February 12, 2026 – Hi, I’m Tomas Sala, and I want to share something I’ve been working on for a while. I’m proud to finally announce my new project, ShipShaper, with a playable demo coming to Steam Next Fest.
I’ve always loved ships and boats, perhaps it's the idea of going off to explore or an enduring fascination with the ocean. But I love ships. Over the last years I've known that ships would be at the centre of any Falconeer/Bulwark follow up, and what started out as a little folly made for Bulwark has grown into its own thing. ShipShaper is a small, explorative shipbuilder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place, creating everything from humble fishing vessels to tall ships, ironclads, and early dreadnoughts. There’s no grid, no ‘meta’, and no right answer. Just shapes, balance, and the slow satisfaction of something coming together.
There’s no management, no combat, and no objectives, it's just a boat designer married to experimental interfaces that are intended to take away the tedium from designing boats. No 3D skills required, no endless stacks of cubes or whatnot, just some organic shaping and attaching a host of props and functional items to create whatever ship you want.
Play now: https://store.steampowered.com/app/4339280/ShipShaper
When you’re done, you can place your ships into an Ursee Diorama and enjoy it as your creation. In the future you’ll be able to export your creations not only in to Bulwark or my future games, but as an homage to my modding roots, I am also adding a 3D export option, not just for 3D printing but also for modding and gamedev. This means you can use ShipShaper to create boats for your own games! The full game will come with an open creative license to use the ships you create in any way you want for your own game development, boardgame or modding venture.
Key Features:
FreeForm Building of Multiple Ship Types
Adaptive Creation Controls
3D Model Exporting
Use Creations in Game Projects
Part of The Falconeer Universe
Pose Creations in Dioramas and Photo Mode
The Steam Next Fest demo is an early look at ShipShaper, and an invitation to experiment, explore shapes, and see what kinds of ships you end up creating.
My House, Netherlands, February 12, 2026 – Hi, I’m Tomas Sala, and I want to share something I’ve been working on for a while. I’m proud to finally announce my new project, ShipShaper, with a playable demo coming to Steam Next Fest.
I’ve always loved ships and boats, perhaps it's the idea of going off to explore or an enduring fascination with the ocean. But I love ships. Over the last years I've known that ships would be at the centre of any Falconeer/Bulwark follow up, and what started out as a little folly made for Bulwark has grown into its own thing. ShipShaper is a small, explorative shipbuilder I made for the simple pleasure of shaping boats and ships. You pull, push, and drag forms into place, creating everything from humble fishing vessels to tall ships, ironclads, and early dreadnoughts. There’s no grid, no ‘meta’, and no right answer. Just shapes, balance, and the slow satisfaction of something coming together.
There’s no management, no combat, and no objectives, it's just a boat designer married to experimental interfaces that are intended to take away the tedium from designing boats. No 3D skills required, no endless stacks of cubes or whatnot, just some organic shaping and attaching a host of props and functional items to create whatever ship you want.
Play now: https://store.steampowered.com/app/4339280/ShipShaper
When you’re done, you can place your ships into an Ursee Diorama and enjoy it as your creation. In the future you’ll be able to export your creations not only in to Bulwark or my future games, but as an homage to my modding roots, I am also adding a 3D export option, not just for 3D printing but also for modding and gamedev. This means you can use ShipShaper to create boats for your own games! The full game will come with an open creative license to use the ships you create in any way you want for your own game development, boardgame or modding venture.
Key Features:
FreeForm Building of Multiple Ship Types
Adaptive Creation Controls
3D Model Exporting
Use Creations in Game Projects
Part of The Falconeer Universe
Pose Creations in Dioramas and Photo Mode
The Steam Next Fest demo is an early look at ShipShaper, and an invitation to experiment, explore shapes, and see what kinds of ships you end up creating.