I've been gaming for a long time... well before the Internet became commonplace. So for me, looking up the answers on the Internet tends to feel a bit like cheating to me. Not that I haven't done it myself, mind you....Chozon1 wrote: I actually enjoy a good pixel clicker, from time to time. The trick for them is to be unafraid of looking up help in the internets...otherwise, they just get annoying.

I suppose I've been spoiled by the way games have developed. I used to play computer RPGs like Ultima or The Bard's Tale with a pencil and a ream of graph paper beside me. Now I struggle to play older games that don't have some sort of automapping feature enabled. So I tend to be of the mindset that games should be much more intuitive. People should be able to figure out how to solve puzzles in games just by taking time to think about them. I mentioned "The Longest Journey" earlier - this was an award-winning adventure game imported from Germany, but I felt that it got everything wrong in terms of adventure games. It had entertaining puzzles, but I felt that sometimes I couldn't solve it because I didn't talk to some random person three screens away (which was the solution for one of the earlier puzzles, so it kind of spoiled the rest of it for me). The puzzles were the only thing going for it, though - the aggravating "pixel-clicking" elements, dull cutscenes, a nonsensical (not in a good way) storyline, copious amounts of unnecessary swearing, and the fact that you couldn't die even while being pursued by big scary monsters basically made the game more of a chore, rather than enjoying. The only reason why I finished it was because it was relatively short and I was wondering if it would get any better.
(Note: Some of TellTale Games' games also have it where the character you're playing can't die - but they manage to pull it off right. "The Longest Journey..." well, one example was when you get locked in a cabin with an "old lady" who has "witch" written all over her, so it's no surprise that she turns into some sort of hag and wants to eat you. Your character scampers to the other side of the room, with a table between you and the hag... and there you can remain, the hag occasionally snarling and taking swipes at you with her claws while you spend the next 20 minutes clicking around the room, looking at objects until you can find the loose floorboard to knock her over. A good example of "how not to make an adventure game" right there, folks....)
I know of it, but have never played it. However, I have played - and own - HeroQuest, which is similar in construct and design. I've even introduced my kids to it. It's like "D&D Jr."Chozon1 wrote:Dungeon! the boardgame?