I have no idea what I meant when I asked that...I'm assuming I meant doing the robot. But there's really no way to tell, because ballroom robot dancing is something I would love to watch.
I thought we had a review for Icewind Dale. Huh. Well, that explains why I bought it. XD Mostly, it's a combination of finicky controls, complex combat system (which isn't entirely explained; it's 2E D&D, I believe) and assorted annoyances in the gameplay--including permadeath spells, which if your character fails a save, they're dead forever. O_o No scrolls, no temple, no reviving whatsoever: the character you've been training for the past 20 hours is gone.
If I didn't neurotically keep 12 saves running, I would have been ticked. Yet...I'm still playing it. Because some of it is just the game being old. The Infinity Engine hasn't aged entirely gracefully.
Trust in the LORD with all your heart and lean not on your own understanding; in all your ways submit to him, he will make your paths straight. Proverbs 3:5-6
Chozon1 wrote:I thought we had a review for Icewind Dale. Huh. Well, that explains why I bought it. XD Mostly, it's a combination of finicky controls, complex combat system (which isn't entirely explained; it's 2E D&D, I believe) and assorted annoyances in the gameplay--including permadeath spells, which if your character fails a save, they're dead forever. O_o No scrolls, no temple, no reviving whatsoever: the character you've been training for the past 20 hours is gone.
Sadly, that kind of thing isn't unique to Icewind Dale - it's kind of been a standard of D&D since it first came out. I remember an encounter in "Temple of Elemental Evil," one of the first modules to come out, and certainly one of the most popular. One of the first encounters has a green slime drop on the players as they ascend a staircase. Now if you fail your saving throw against a green slime, your character dissolves into green slime. And since this is one of the first encounters in the game, when everyone is first level... and has really crappy saving throws. Hours spent rolling up and creating a character, and it can get permanently killed in the first 10 minutes of that stupid module. Yeah... not a fan of the cheap deaths in D&D.
Chozon1 wrote:Nintendo Switch?
I've heard the name, but haven't taken any time to look into it yet. Why?
Woiv wrote:If horses could fly, explain why it could potentially benefit you.
I don't see how this could be a benefit. But I would be afraid of them passing overhead. You know, for the same reason you should be afraid of birds flying overhead. Especially if you just washed your car, or are wearing nice clothes.
Sstavix wrote:Sadly, that kind of thing isn't unique to Icewind Dale - it's kind of been a standard of D&D since it first came out. I remember an encounter in "Temple of Elemental Evil," one of the first modules to come out, and certainly one of the most popular. One of the first encounters has a green slime drop on the players as they ascend a staircase. Now if you fail your saving throw against a green slime, your character dissolves into green slime. And since this is one of the first encounters in the game, when everyone is first level... and has really crappy saving throws. Hours spent rolling up and creating a character, and it can get permanently killed in the first 10 minutes of that stupid module. Yeah... not a fan of the cheap deaths in D&D.
That's just bad. At least the DM can bring some fudge to the table, though. Yeesh, permadeath belongs only in Roguelikes. I can't think of another game where it isn't a rage quit.
That's the Switch. I'm looking forward to it, myself. What do you think?
Chozon1 wrote:
That's the Switch. I'm looking forward to it, myself. What do you think?
That looks like an interesting device! So is it replacing the WiiU?
I remember when the WiiU was announced, some people wanted to know if the game could be transferred to the gamepad (the one with the screen) and taken with them. So it looks like Nintendo took that very idea and kicked it up a notch. The versatility of the controllers is a nice touch, too. It'll be interesting to see what the released product is like.