Chozon1 wrote:Testing the weight limits of carabiners?
A what now? I had to look it up, because I thought maybe you didn't capitalize "Caribbean." I suppose it might be interesting to see Caribbeans test the weight limit of carabiners. Maybe they can put up a huge hammock, and see how many people they can pile in before the carabiner snaps.
They're shapy! I remember playing with them when I was younger. It can be a fun - but sometimes frustrating - puzzle to try and make specific shapes with them, especially when the pattern you're trying to create does not show specifically where each piece is supposed to go. My kids have used them in the past, but they don't seem to hold as much interest for them. Probably something to do with computers.
1) It's a Windows only program. So there's one good reason right there why I shouldn't care.
2) Even though it has RPG elements, the bulk of the gameplay is that of a First Person Shooter - my least favorite genre.
3) Although Bethesda has had a reputation for creating very pretty, atmospheric games, I haven't been too impressed with the pictures I've seen from the game. I'm not saying that the graphics aren't impressive - they are nice and detailed! It just doesn't really look like the kind of place I'd want to explore for hours.
4) Although it may not apply here, Fallout 3 was a big turn-off for me due to the excessive amounts of blood and gore. I'd rather not see an enemies head explode in slow motion, thank you. I have a feeling that 4 won't be much different in this regard.
So I'm sure it's a fun game, just not the kind of game I'd enjoy. The fact that it isn't Mac-compatible makes my decision to pass on it even easier.
Sstavix wrote:
4) Although it may not apply here, Fallout 3 was a big turn-off for me due to the excessive amounts of blood and gore. I'd rather not see an enemies head explode in slow motion, thank you. I have a feeling that 4 won't be much different in this regard.
I don't know if 4 has this, but in 3 you could actually turn off (or at least tone down) the blood and gore. One of my friends was in your boat, and he played the game for hours on end when he made that change. It was either a console variable, or a mod. I don't remember exactly.
So, here's a...question, I guess? I'm currently having doubts about the quality of my writing. Of course, I'm my own worst critic, but I can't help but shake the feeling that my language connecting ideas is...well, bad. I feel like my story points and elements have potential, but my dry, boring writing does not. I get that it can be fixed in editing, but I don't know if I can fix it when I don't know why it's broken, if that makes sense. I guess you can reserve judgement for whenever you get one of my drafts, but...yeah. Any advice/consolation?
Deepfreeze32 wrote:
So, here's a...question, I guess? I'm currently having doubts about the quality of my writing. Of course, I'm my own worst critic, but I can't help but shake the feeling that my language connecting ideas is...well, bad. I feel like my story points and elements have potential, but my dry, boring writing does not. I get that it can be fixed in editing, but I don't know if I can fix it when I don't know why it's broken, if that makes sense. I guess you can reserve judgement for whenever you get one of my drafts, but...yeah. Any advice/consolation?
I do have a suggestion. Don't worry about it at this point. Just get that thing written! Once you have that first draft written, you can work on getting the "voice" of the story right. For that, you may want to get feedback from other writers and readers anyway. Just because something seems perfectly clear to you doesn't mean others see (or read) it the same way. I'm a big fan of having my work speak for itself. If my reader doesn't understand something and I would have to explain it to them, that tells me that it's something I need focus on with the edit.
I'd actually be interested in that Fallout mod; I like the world and atmosphere of those games, but refuse to play them because of the violence.
Also, I'm pretty sure not feeling pain is a good thing, since it means you're not being injured in some fashion. O_o Unless you're going metaphysical, in which case I would probably still argue the point, but only because truth hurts and I've had enough to sting me lately.
Chozon1 wrote:
Also, I'm pretty sure not feeling pain is a good thing, since it means you're not being injured in some fashion. O_o
Not necessarily. Consider diseases like leprosy, where the nerve endings are deadened. You could rip your leg open on a piece of rusty metal, and not even realize it until you feel weak and dizzy from blood loss.
Chozon1 wrote:Unless you're going metaphysical, in which case I would probably still argue the point, but only because truth hurts and I've had enough to sting me lately.
Have you ever seen the movie "Inside Out?" I just watched it last weekend - great Pixar film! But it has a good message to it, too. Constant happiness is not the key to a healthy, stable personality. We need to experience other emotions in order to be emotionally healthy people.
Chozon1 wrote:Holidays need more fire effects?
Not necessarily. There's a reason why I tend to stay out of the kitchen....
Chozon1 wrote:I'd actually be interested in that Fallout mod; I like the world and atmosphere of those games, but refuse to play them because of the violence.
Well, you're in luck! It's actually not a mod, but a .ini file tweak. Meaning you don't even have to download or install anything else! Just add a line to your Fallout.ini file and boom. And it works in New Vegas too, but the file name is slightly different (as noted in the link)
I've quoted the relevant section here:
bDisableAllGore=1 - If set to =1, this variable will disable all gore in the game. This includes removing all blood decals and splatter marks, and all forms of dismemberment. Note: This setting does not exist by default in the .ini file, it must be manually created exactly as shown above and placed under the [General] section of the Fallout.ini file (e.g. insert it under the last sLanguage=ENGLISH line). If on the other hand you want more control over the level gore, try a mod such as the Gore Tweak Mod.
So yeah. If that makes you able to play the game, then I strongly encourage it. The game is a blast, especially if you wanted Oblivion to have a more Mad Max-ish setting. I enjoyed the crap out of my time with Fallout 3.
Sorry for the threadjack.
How do you feel about dumping real information, or in-universe text into a story? Whenever I feel like something needs explaining, I diverge into a summary of how something works. For instance, I described how a hacking tool works in detail, including how passwords are cracked. I also have included a faux news article or two in the text, to try and give some substance to the world since I hate my own prose.