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Re: Ask scott.
Posted: Wed Nov 05, 2008 9:13 am
by Chozon1
You don't think it would change? Then why list how it may actually change it?
Also, I'd toss in the fact that many fighting games are somewhat taken from comic books, which also falls under that target audience.
Do you think it's possible for a studio to create a realistic fighting game, yet still have it sell well? Since it wouldn't meet the genre norm?
Re: Ask scott.
Posted: Wed Nov 05, 2008 9:17 am
by Drewsov
Chozon1 wrote:You don't think it would change? Then why list how it may actually change it?
Also, I'd toss in the fact that many fighting games are somewhat taken from comic books, which also falls under that target audience.
Do you think it's possible for a studio to create a realistic fighting game, yet still have it sell well? Since it wouldn't meet the genre norm?
Sorry, I should have clarified: I don't believe that more women coming into development will change fighting games. Like, at all.
Other games, though? Yeah, it's working and changing things.
I think that realistic fighting games can be done, but I don't think that they have yet. As to how it would sell... that would depend on the reliability of the engine, the flexibility of the fighting system, etc.
...
Kenny would be far more suited to this line of questioning than I. I don't even like fighting games, let alone play them.
Re: Ask scott.
Posted: Wed Nov 05, 2008 9:21 am
by Chozon1
Yes, but I wanted a more liberal view. I'll ask Kenny later. ^_^
What about FPS games? They typically don't suffer as much from the issue, but how do you think they would change?
Re: Ask scott.
Posted: Wed Nov 05, 2008 9:33 am
by Drewsov
Chozon1 wrote:Yes, but I wanted a more liberal view. I'll ask Kenny later. ^_^
What about FPS games? They typically don't suffer as much from the issue, but how do you think they would change?
FPS games are absolutely stagnant. The trifecta of Halo 3, Call of Duty 4 and Crysis have demonstrated that.
Preferably, we would see innovation within FPS gaming. I call attention, once again, to EA DICE's Mirror's Edge, which looks to make a Prince of Persia-like game with some first person gunplay. Or, to that female producer from Ubisoft (you know, the one behind Assassin's Creed)--her name is Jade Raymond, just fyi, because I'm sick of calling her "that female producer--who's new game is called I Am Alive. It's a disaster survival game, set in a ruined city... and played entirely from first person. There's bound to be some shooting action in it--the trailer from E3 08 pretty much made that clear--but it's way too early to tell just what's gonna happen in the game.
I can tell you that shooters will not survive if they stay stuck in that rut of faux online machismo, exploding barrels, linear corridors and tepid stories. Sure, CoD4 had a great ending and some amazing set pieces, but it wasn't "story-telling." A single player game needs a story to even matter in the long run, else they end up like Shadowrun, which launched and went straight to the bargain bin. Games like Bioshock may well show what the future of FPS gaming holds, but even it fell to gaming conventions towards the end, with a boss battle that seemed more rote than anything else.
What FPS games need is innovation, and not in game play. The way you play a shooter hasn't changed in over a decade and a half, and it won't anytime soon (I'm not counting the Wii here, since FPS games haven't been done well and consistently on taht system). Atmosphere should be everything. CoD4 freaking
nailed that. Yes, I felt like I was in a warzone when playing the game on a big HD screen, with surround sound making my ears think I was having bullets whiz past my head. All FPS games need that. But they also need it to matter, and this is where CoD4 failed, and where games such as Deus Ex, System Shock 2 and Bioshock have absolutely succeeded. In other words... gamers have been playing war and sci-fi shooters for way too long. We need something interesting to make us take the next step. Bioshock was "it" in 2007. This year... who knows? Probably Fallout 3 could qualify as that "it." And next year... well...
Re: Ask scott.
Posted: Wed Nov 05, 2008 9:45 am
by Chozon1
Maybe The Conduit? Although it appears the standard FPS alien blast, so did Half Life. And that turned out rather differently than most FPS game's.
I tend to think FPS games are turning into 2-D platformers. They'll disappear for awhile, just because the market is flooded, but eventually someone will take shock paddles to the genre.
Re: Ask scott.
Posted: Wed Nov 05, 2008 10:14 am
by Drewsov
Chozon1 wrote:Maybe The Conduit? Although it appears the standard FPS alien blast, so did Half Life. And that turned out rather differently than most FPS game's.
I tend to think FPS games are turning into 2-D platformers. They'll disappear for awhile, just because the market is flooded, but eventually someone will take shock paddles to the genre.
Half-Life, remember, had both story and atmosphere out the wazoo.
As for The Conduit... I tend to think it won't be the major Wii revolution that some seem to be hoping for. It seems far too generic to me to do anything more than languish on the shelf.
That's why I don't own a Wii and you do.

Re: Ask scott.
Posted: Thu Nov 06, 2008 8:49 am
by Chozon1
So you freely admit I'm smarter than you?
Why don't you own a Wii?
Or since money can influence things like that, is there a reason you wouldn't like to own one?
Re: Ask scott.
Posted: Thu Nov 06, 2008 8:52 am
by Drewsov
Chozon1 wrote:So you freely admit I'm smarter than you?
Why don't you own a Wii?
Or since money can influence things like that, is there a reason you wouldn't like to own one?
I will never freely admit anything to anyone about anything regarding intelligence.
>.>
<.<
jk
Anyway... um... I mostly don't own a Wii because of money. Secondary reasons? I can't justify the purchase with the available games. If the next Zelda proves mind blowing... I'll buy one. Or sooner. I don't know.

Re: Ask scott.
Posted: Thu Nov 06, 2008 8:54 am
by Chozon1
Hmm...Well, to each his own. In this regard, anyway. >_>
Ever played a good movie game?
Re: Ask scott.
Posted: Thu Nov 06, 2008 8:58 am
by Drewsov
Chozon1 wrote:Hmm...Well, to each his own. In this regard, anyway. >_>
Ever played a good movie game?
Yes. The two movie-based Lord of the Rings games were great. Batman Begins was decent, and really fun. GoldenEye 007 was amazing. The World Is Not Enough was a seriously solid shooter (yay, alliteration!). All four last-gen Bond games were great, even if they weren't strictly movie-based.
Re: Ask scott.
Posted: Thu Nov 06, 2008 9:02 am
by Chozon1
Aye. The Bond games were fun. I enjoyed multiplayer on Rogue Agent, though that wasn't even a real Bond game. I was also thinking of the first Spiderman game. I thought that was pretty fun.
Also, speaking of Spider man, Web of Shadows?
Re: Ask scott.
Posted: Thu Nov 06, 2008 9:04 am
by Drewsov
Chozon1 wrote:Aye. The Bond games were fun. I enjoyed multiplayer on Rogue Agent, though that wasn't even a real Bond game. I was also thinking of the first Spiderman game. I thought that was pretty fun.
Also, speaking of Spider man, Web of Shadows?
I really disliked Rogue Agent.
Web of Shadows looks good. I don't think I'll be getting it, though. Lately, my taste has been veering towards gritty and dark, hence the love of Fallout 3 and Dead Space.

Re: Ask scott.
Posted: Thu Nov 06, 2008 9:16 am
by Chozon1
Gameplay wasn't much. Run and gun. But I enjoyed multiplayer.
I just found a spider, on my bed, about 6 inches from my foot. Should I be creeped out?
Re: Ask scott.
Posted: Thu Nov 06, 2008 7:09 pm
by Pheonix
Why'd you bring back "Frepic"?
Re: Ask scott.
Posted: Fri Nov 07, 2008 7:41 am
by Drewsov
Chozon1 wrote:Gameplay wasn't much. Run and gun. But I enjoyed multiplayer.
I just found a spider, on my bed, about 6 inches from my foot. Should I be creeped out?
Yes.
Spiders are terrible things.
Pheonix wrote:Why'd you bring back "Frepic"?
Frepic was gone?
Well, it needed to be done. It's just the most frepic word ever.