Star Citizen

Pedal to the metal. See ya at the finish line.
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LegoFan560
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Star Citizen

Postby LegoFan560 » Wed Sep 24, 2014 12:36 pm

I am pumped for Star Citizen after finding out about it a few days ago. I've looked into Kerbal Space Program and EVE Online but neither of them really fit what I really want in a game like this. Faster Than Light is fun, but still not quite it. We do have a thread for it already, but it's 2 years dead.
Chris Roberts (Wing Commander) is working on a open world space sim: Star Citizen.

I can't emphasize how much I'm excited about this game.
Open World.
Emphasis on Immersion and Exploration.
Constantly expanding universe.
Starship dog fighting.
Support for Oculus Rift.
Player generated economy.
Straight up beautiful spacecraft.
Co-op play, a friend can fly as a wing man or even as a gunner on your ship.
Realistic Physics.
And so on.

Not to mention Chris Robert is THE man for space sims.
Star Citizen has more than $50 million in crowdfunding money now. I skimmed their goals page and it looks awesome.

I'll probably be doing the Aurora MR Plus because it's the least expensive ship that comes with Beta Access. I want to play as soon as possible, but I don't think I've ever spent more than $10 on a game, so it will be a "large purchase" for me.

Have any of you pledged? What did you get and why?
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Re: Star Citizen

Postby ActiveRedStone » Wed Sep 24, 2014 1:59 pm

I've looked into this game as well, and I'm extremely excited for when it is finished. I would really like to buy it but, like you, I'm not sure about the pricing. It looks like the cheapest package you can get is $30. If I do ever get it I'll probably just play on singleplayer (Squadron 42). I really like how you can invite your friends into your singleplayer world, because I don't want to get into the MMO environment, but I still want to be able to play multiplayer with friends, so it creates the perfect medium. :)
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Re: Star Citizen

Postby ccgr » Wed Sep 24, 2014 2:02 pm

IBJamon my hubby backed it

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Re: Star Citizen

Postby ArchAngel » Wed Sep 24, 2014 4:21 pm

You probably guessed, but yeah, I pledged, and am rocking both a Star Citizen ID Card and one of those goliath mouse pads.

Tried out Arena Commander, too. Pretty barebone right now, for obvious reasons, but it has a good fun factor to it. I still get some of that Wing Commander feel. I am crazy excited.
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Re: Star Citizen

Postby ccgr » Wed Sep 24, 2014 4:51 pm

Jay has an ID, I think that's it

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LegoFan560
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Re: Star Citizen

Postby LegoFan560 » Wed Sep 24, 2014 8:52 pm

You probably guessed, but yeah, I pledged, and am rocking both a Star Citizen ID Card and one of those goliath mouse pads.

Tried out Arena Commander, too. Pretty barebone right now, for obvious reasons, but it has a good fun factor to it. I still get some of that Wing Commander feel. I am crazy excited.
From your comments on it already, I figured you had. The ID Card sounds cool but those were limited edition. =( Congrats! Apparently they make multiple mousepads for the different ship manufacturers. What's yours?

Did you see the towel? The description is rather entertaining. If it was a sweat towel I'd consider it.

I'm definitely backing once my college applications and scholarship applications are in. No games until they're done...

Their immersive experience plans are amazing. Character creation will be done by walking into a bathroom and looking in a mirror. The Death of a Spaceman is a very interesting explanation.
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Re: Star Citizen

Postby LegoFan560 » Tue Sep 30, 2014 1:23 pm

One thing I'm worried about are the issues in the following two Extra Credit videos: Power Creep and Inflation. How do you think they are going to deal with these problems? Have you seen any info from the devs? I saw a couple threads on their forums about power creep but they were only speculation.


@Cheryl: Thanks for a wonderful community. It is a pleasure and honor to be a part of it.

"Well then, carry on chaps."
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"it's not malware guys it's linux ;)"
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"Go play outside. That's what I'm going to do now."
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Re: Star Citizen

Postby ArchAngel » Tue Sep 30, 2014 3:45 pm

Good question. I have no idea. I haven't seen much about how they wanted to handle their multiplayer world.
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Re: Star Citizen

Postby selderane » Mon Oct 20, 2014 7:28 pm

I'm an OG backer, yo. Got my golden ticket and everything. I'm in for several bills.

If what I currently own came in a box at retail there'd be no way in a million years I'd buy it. But since "Chris Roberts" spelled backwards is "Satan" (take my word for it) he has hit me right where it hurts most.

Massive Mico-transactions. Blergh.
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Re: Star Citizen

Postby ArchAngel » Mon Oct 20, 2014 7:48 pm

For starters, if you put any decent amount in, you already own the game. Also, right now, those aren't micro-transactions in the game, it's an ongoing fundraiser.
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Re: Star Citizen

Postby selderane » Mon Oct 20, 2014 8:00 pm

Potato potahto. The only difference between "fundraising" and micro-transactions in this case is the retail state of the game. The financial model is exactly the same. Releases of new content to the store is staggered in such a way as to not fatigue the audience and, of course, it all available in-game for you to earn.

Take that last sentence and say you're talking about any Facebook game and people will understand you're talking about micro-transactions.

I'm not attacking Chris Roberts. I love the guy. But let's call a spade a spade. The Kickstarter funded the game. Yes, everything else is fundraising, but it still done though massive micro-transactions.
Everything above this sentence is opinion and worth precisely what was paid for it.
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Re: Star Citizen

Postby ArchAngel » Tue Oct 21, 2014 12:32 am

As it turns out, the retail state of the game makes all the difference. You know, the difference between playing the game and not playing the game.
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Re: Star Citizen

Postby selderane » Tue Oct 21, 2014 6:51 pm

Which is why Chris Roberts is so brilliant. He gets you to pay micro-transactions without even having to provide a retail-quality product.

Who wouldn't love that business model?

Heck, he's even convinced some people that they're not paying micro-transactions!

Diabolical.
Everything above this sentence is opinion and worth precisely what was paid for it.
Everything below this sentence is indisputable fact as verified by scientists, philosophers, scholars, clergy, and David Bowie.

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Re: Star Citizen

Postby micah211 » Mon Oct 27, 2014 3:39 pm

I just googled this... after I buy Destiny, this is the next game on my list.
I am currently a top tier Destiny 2 player on PC.
I stream randomly here https://www.twitch.tv/keter_1
And this is my Youtube channel https://www.youtube.com/channel/UCQrL-I ... _moOs0Ua-g
Both are family friendly!

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Re: Star Citizen

Postby Wintercross » Sun Nov 02, 2014 1:23 am

I've looked into this game as well, and I'm extremely excited for when it is finished. I would really like to buy it but, like you, I'm not sure about the pricing. It looks like the cheapest package you can get is $30. If I do ever get it I'll probably just play on singleplayer (Squadron 42). I really like how you can invite your friends into your singleplayer world, because I don't want to get into the MMO environment, but I still want to be able to play multiplayer with friends, so it creates the perfect medium. :)

It's not so much inviting players into your single player, the single player is Squadron 42 which will play more like Wing Commander and similar. (We might get coop, who knows?)

What will be possible though is private/local servers like in Freelancer. So while there will be the 'official server' which will be the MMO style, you can also run a private server separate from the official one.


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