Good point.Another thing to take into consideration is the cost of the game development process. Indie games generally cost less to make and for the consumer to buy.
Kind of like the gaming media. We spend all this money covering their products, hoping to be picked to receive a reviewable copy. We spend all that money on the front end, hoping for a pay off on the back end.I think development costs and release plays a lot into this.
When a game launches, especially for big titles, they get the most of their sales on release, like with movies. If they're going to make money, it's going to be with release hype.
Secondly, the cost of development is just about all before the first sale. These costs need to be covered as soon as possible. This combined with sales trends on release, you release with full price.
Also, as people's perceptions goes, it's better to start out expensive and drop the price than to start low and raise it.
After release and sales drop, you lower the price and do sales to pick up the impulse buys like Deep mentioned.
Amen!!I've been waiting a year or two to buy games for close to 15 years. The games are still enjoyable and I really don't care to have the latest/greatest. I just picked up Skyrim and Orange Box last year, for example. I'm also a single player gamer. If I played MP games, I'd maybe be a little more swayed to buy earlier.
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