Well, I've been working a ton and had a crazy couple nights, so I haven't been able to play as much as I would have liked, BUT... my initial thoughts are that Deus Ex feels much more free form than Alpha Protocol ever did. The best thing I can compare it to is a first person Metal Gear Solid. I'm literally playing the game the exact same way as MGS2, and that's a huge plus for me.Drizzoo wrote:I have been playing and blogging about Deus Ex: Human Revolution.Drewsov wrote:Dead Space 2
I'm back on the Ishimura. And it's scaring the living crud fumes out of me. o________o
Like, seriously? Game is way more unsettling than the original was.
Deus Ex: Human Revolution
Love it. So much.
I would be interested to hear what you love about it. I mostly really like it, but I have also found much to complain about. Namely the boss battles. I got into an interesting discussion with some folks about it here: http://www.christandpopculture.com/asid ... evolution/
I think I noticed you talking about Alpha Protocol in this thread earlier. I wonder if you could comment on how DX:HR compares to that game. I actually heard some guys I respect saying that AP is actually a better game in many respects--I think they meant particularly with regard to choices/options in the way you play that game.
Anyway, I would be curious to hear your thoughts!
Alpha Protocol is a strange beast. Much of it has interesting ideas, interesting execution, but it's marred by obvious flaws in gameplay, design and the like. I actually got all the way to the end, and the game decided to glitch out on me during the final boss, when my entire run had been mostly bug-free. I got pretty angry about that, and could never finish it... so I watched the ending on Youtube and sold it.
I'm also a huge fan of the visuals of Deus Ex. I'm a massive fan of Blade Runner - both aesthetically and from a filmmaking standpoint (plus I just love the movie in general), and it feels like Deus Ex brings an anime aesthetic to that world, to some degree. The idea of augmentations is presented here very rigidly, but it also provides an almost Final Fantasy-esque leveling path to work through, much like FFX and FFXIII; these systems worked, and Deus Ex utilizes them to great effect.
That said, I'm only on the first boss battle, and it's kind of aggravating me. It seems like it's falling into the same trap that MGS2 did: present a game with interesting ideas, a progressive story (much like MGS2, I'd classify Deus Ex as postmodern in the best sense of the word, in that it deals with advances in technology and memetics on a grand scale as well as a personal one), yet the boss battles are fairly rigid lessons in classic game design; that is, very pattern based and unforgiving. Which isn't a problem, but it's disappointing when a game proves itself willing to play with established mechanics and lines of thought, much like Deus Ex has.
And all of that said, I'm looking forward to slowly working my way through the rest of the game world, and finding out what happens. The story has me hooked even if the voice acting isn't always up to par, and I'm finding more and more to love each time I boot the game. I'll probably have more complaints by the next time I play, but at this point I'm at that falling in love stage, and I can only rave about it.