D&D: Zombie Apocalypse.

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ArchAngel
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

For Charisma, I'd be going most by this definition: http://www.d20srd.org/srd/theBasics.htm#charismaCha" onclick="window.open(this.href);return false;
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Re: D&D: Zombie Apocalypse.

Post by JOJ650s »

Yeah, I don't really consider myself a leader. XD
So, here are my stats now.

1: 14 -> WIS
2: 10 -> CHA
3: 9 -> DROP
4: 15 -> DEX
5: 10 -> CON
6: 13 -> STR
7: 15-> INT

Well, I think my sheet is done, so in the sig it goes. :mrgreen:
Oh yes, "Jack" isn't actually my name, it's just close-ish to it.
(I am pretty sure I have a phobia of typing my name on the net or something, so hopefully Jack will do. Image)
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

That's not a problem. I don't want to pressure someone to give away more than they are comfortable with.
But I probably will start calling you Jack.
So there's that.
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Re: D&D: Zombie Apocalypse.

Post by JOJ650s »

Haha, okay. XD
By the way, my sheet should be set to public now.
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Sawsomesauce.
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Re: D&D: Zombie Apocalypse.

Post by ArcticFox »

Ok so I'm having a little trouble getting jumpstarted on this and I think I know why.

I don't really want to play myself. I play RPGs to be someone else. Originally, I was thinking of playing a character who was as different from me as possible for the challenge/escape of playing an utterly different character. Guy in Fathom's game is very different from me but he's also how I see myself in an idealized and fantastical way. For a game like this, I feel like I'd rather play someone very, VERY different from myself.

Would that be ok? I'd keep the same attribute rolls. (Those awful, awful rolls...)
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Re: D&D: Zombie Apocalypse.

Post by Orodrist »

If it comes to a vote it doesn't bother me. I'm enjoying the idea of playing myself to the level of psychosis I'd logically revert to during a crisis but I can see how more stable people may have issues with that.


Also, Arch, I love/hate your setup. Forcing me out of using my pre-existant zombie survival protocols and forcing me to improvise makes it that much more enthralling. I realize we haven't even properly started and I'm spending altogether unhealthy amounts of time adapting my usual plans to a sterile environment but meh <_<
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Re: D&D: Zombie Apocalypse.

Post by JOJ650s »

Yeah, I myself don't mind at all.
I also wouldn't mind if you got a re-roll.
(As your stat point total is 16 points below the second lowest stat total.)
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Re: D&D: Zombie Apocalypse.

Post by ArcticFox »

Orodrist wrote:If it comes to a vote it doesn't bother me. I'm enjoying the idea of playing myself to the level of psychosis I'd logically revert to during a crisis but I can see how more stable people may have issues with that.
It isn't that... It's just that I'm bored with being myself. I have to do it every day as it is ;)
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Re: D&D: Zombie Apocalypse.

Post by Chozon1 »

I'm cool with it as well.
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Oh, Arctic, you're in the game one way or another.

I do prefer if the players are themselves and get to play out what "they'd be like" come the zombie plague, but I can work with you if you are really not feeling it. So long as the character is real world, I'm willing to work you in. The point of the game is an engaging experience and if you can't find that with a character based off yourself, I'll make an exception.

The one modification I'd make is that the new character would have no special skills, a sort of tabula rasa. Being that skills are supposed to map to things you can demonstrate you know and not any distributed skill point, it can get a bit out of hand if someone turns out to be an expert welder, marksman, survivalist, and pastry chef. On the other hand, you'll be able to map your attributes how you see fit to counter balance this.
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Re: D&D: Zombie Apocalypse.

Post by ArcticFox »

Well since you put it that way, I'll give it a go as my own avatar. If I die, can I come back as a different person?
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

You know what, yeah.

People who died are welcome back in as a new character. Attributes as they see fit with one free skill talent.
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Re: D&D: Zombie Apocalypse.

Post by LAC »

hmmm maybe after a few people die off, could I join in for a life or so?

be warned... I have never played a game of D&D before lol so my life might be very short.


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Re: D&D: Zombie Apocalypse.

Post by ArcticFox »

LAC wrote:hmmm maybe after a few people die off, could I join in for a life or so?

be warned... I have never played a game of D&D before lol so my life might be very short.


~Lac
You'll be fine. D&D is mainly about roleplaying and using your head. Lack of experience isn't what gets characters killed. It's acting foolishly.

... and evil dice sometimes. Yes. Evil dice.
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—Brigham Young

"Don't take refuge in the false security of consensus."
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