D&D: Zombie Apocalypse.

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ArchAngel
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

First post, last page, he throws it back to you before they start really swarming you guys.
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LAC
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Re: D&D: Zombie Apocalypse.

Post by LAC »

does anyone know if arctic is still playing?
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ArchAngel
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

I think so, but he's been busy and hasn't visited super often.

I'll "auto-play" the remaining moves.
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JOJ650s
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Re: D&D: Zombie Apocalypse.

Post by JOJ650s »

Question,
seeing as both Conner and Speed are down...
would holding back my row of zombies even help if one of them can't get up?
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ArcticFox
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Re: D&D: Zombie Apocalypse.

Post by ArcticFox »

Hey guys,

Yeah I'm still in, and I'm glad the auto play mechanism exists to keep the game from being bogged by my absence. Apologies for my scarcity.
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Re: D&D: Zombie Apocalypse.

Post by LAC »

So does anyone want to start this back up?
Any sufficiently advanced technology is indistinguishable from magic

Shoot first, double tap, and let God sort it out

http://www.myth-weavers.com/sheetview.p ... =846026%20

Unhuman stuff ^^^
UnHuman ~3 kills

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ArchAngel
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Re: D&D: Zombie Apocalypse.

Post by ArchAngel »

Sorry for letting this drop. If you guys are still interested, I'll get this spun back up.
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Re: D&D: Zombie Apocalypse.

Post by LAC »

Hey, no problem
But if everyone is up for it I think it'd be cool to start again
Any sufficiently advanced technology is indistinguishable from magic

Shoot first, double tap, and let God sort it out

http://www.myth-weavers.com/sheetview.p ... =846026%20

Unhuman stuff ^^^
UnHuman ~3 kills

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Re: D&D: Zombie Apocalypse.

Post by Orodrist »

I'd be up for it. Can't promise much playing time just due to my schedule though.
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