I'm an experienced GM, been running games for about 30 years now. There is a lot I could say about my GMing style, but I will keep it simple and brief at this early stage. There will definitely be plenty of combat, but I would say that overall I am more of a character/story/RP driven GM, I bring a mindset more focused on that to the table, and that reflects in my games. There will be plenty of in depth stories/plots seeded in a very sand box-esque area. You will never feel the rails beneath you, you will never feel the walls as you extend your arm, but don't make a habit of extending your arms widely just for the sake of doing so please. Suspension of disbelief and immersion are important to me, but so too are table banter, joking around, and having a general good time.
The game setting is a fantasy setting, 'swords and sorcery' flavor, but with a twist. The area the campaign will be taking place in is loosely inspired by a feudal british isles area. Its a 'backwater' world in a sci fi setting myself and my best friend have been writing stuff for, for a while now. backwater worlds are, in some way or another, cut off from the larger galactic civilization (the larger setting is a sci fi setting), the planet you will be on is a world called Galladiir, which is basically just a fantasy world, except there's no magic, instead there's 'lostech'. You can be a spellcasting class if you want, everything will be 'reskinned' to be lost technology based, but mechanically it will function exactly as magic does.
There will be lostech items you find that function mechanically as magic items exactly the same, just flavor/fluff wise, its just ancient lostech instead of magic.
There aren't any non-human races, but there are things to choose from that can sorta play the role of 'subraces'. The world you will be on has no knowledge of the wider galactic civilization, and thinks its the homeworld of humanity. In every way ancient lostech plays the role that magic plays in a medium level magic fantasy setting.
Not eberron level magic everywhere, but around abouts forgotten realms level, everyone's definitely SEEN lostech, lesser instances of it are ubiquitous, but any type of item of real power tends to be at least somewhat rare, expensive, in demand, and takes a lot of expertise to use and maintain.
So its a fantasy setting that's pocketed into a galactic sci fi setting. Its cut off in space in a few ways so no one will ever be able to travel to and from the planet, and people can't leave to go into space for some of the same reasons. Huge capital ships have crashed numerous times on the planet in the ancient past, which has been tthe source of all the people, cultural diversioty, and lostech. So the only way that the larger sci fi galactic civilization aspect of the setting plays a role in this particular campaign, is just by way of context to the whole lostech thing, etc, since that's part of the larger setting. For all intents and purposes, its a d&d/pathfinder type setting, but with all magic 'reskinned' as lostech. Most people still just farm, live in hovels, scratch out a living from the dirt, use animals to accomplish tasks and get places, etc. Its kind of hard to briefly do the concept of the setting justice, its not something that can be succinctly summed up, but let me know if you have any further questions, I'm happy to zoom the explanation in as detailed or out as big picture as you want it if this sort of thing interests you.
The overall feel we're going for is swords and sorcery genre fantasy RPG, so don't let the 'lostech instead of magic' thing throw you off, I assure you the aesthetics and motifs will accomplish the swords and sorcery feel.
If you're interested or have questions message me on discord.
My discord is: Lore Arcane#9262