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Christ Centered Gamer Blog

This blog contains non-gaming related reviews and random ramblings

Gaming in Linux

I've been running Linux in one form or another on my systems since 2001 when Red Hat 7.1 came out. Since then, I have leaned towards Debian based distributions like Ubuntu or Mint. Linux is best known for being a free operating system alternative, especially for server environments, and a core component of Android. Now that Windows and Mac operating systems can be had for under $50 for desktop use, what does Linux bring to the table? A few examples are stability, flexibility, and open source alternatives to various office and multimedia suites. Gaming has never been its strong point. Humble Bundles have been great for Linux users since most of the games offered are multiplatform and have Linux installers. Many Linux versions have made their debut on the Humble Bundles. Even bigger news is that a beta version of Steam is now available. CrossOver, and its open source version Wine, has been making significant progress in improving Windows emulation. This allows popular Windows applications and games to run on Linux including Skyrim, Source Engine games (Left for Dead, Team Fortress 2, Portal), and Guild Wars 2. I thought I'd give it a go and see how Linux can play games in my Humble Bundle and Steam library, as well as check out Crossover since it was free for a day around Election Day. 

For Christmas I received a 2TB hard drive and that freed up a 500GB drive. I erased and installed a fresh copy of Linux Mint 14 KDE edition onto it. The install was painless and I now dual boot between Linux and Windows 8. Getting my ATI 7870 fully supported took some package manipulation, but it's now fully recognized when running commands like glxinfo and glxgears. Unfortunately, my results vary and I run into bugs regularly. Nvidia based cards have better Linux driver support, so I can only assume I would have had better results with an Nvidia graphics card. 

Installing Steam wasn't so bad, though it had quite a few dependencies to download onto my vanilla Linux install. I will say this: Steam is still definitely beta and has some stability issues. It's slow and unresponsive at times. The friends list seems to work, but there is often a delay when chatting, so I often switched to using an IM client like kopete instead. I found that using Steam on CrossOver seemed to be much more reliable. I'm sure Valve will fix it; we just need to be patient.

My games list is quite diminished compared to my Windows list. This is to be expected, since currently the number of Linux ported games is at only forty one in all of Steam. I have seven games to work with, and out of those only three worked out of the box. (Serious Sam 3 BFE, Cogs, and Uplink). After installing some of the broken games using my Humble Bundle installers, I was able to get And Yet It Moves and Space Chem working in Steam. For some reason, Steam doesn't seem to be checking or installing all of the necessary dependencies. VVVVV wouldn't run in Steam (missing executable error) but it did run via the Humble Bundle Installer. Bit.trip Runner didn't appear on my Steam list, but I was able to get it to play, though it managed to crash in twenty minutes or less, every time. Looking at the developer's Website, my Creative sound card may be to blame. Your mileage may vary.

It's not all bad news though. Serious Sam 3 impressed me the most, given it's system requirements and how smoothly it ran in Linux. The only kink I had to iron out was disabling my video card's HDMI audio as my primary sound device. After that, it worked like a charm. I bought this game knowing it would have Linux support; had I known the objectionable content, I may have passed on the 75% off sale. Every swear word imaginable is used including the F-bomb. There is a lot of gore and violent acts, as well as sexual innuendos and lewd conversations.

I was looking forward to playing Team Fortress 2 natively, but it wouldn't work. Fortunately CrossOver allowed me to play it by mimicking Steam in Windows for me. Since I saw Guild Wars 2 as a supported game for the latest version of CrossOver, I thought I'd give it a whirl. I tried installing it using my DVDs but it kept erroring out at 84%. I eventually switched to using the Windows downloadable exe file and I copied over my files from my Windows hard drive to save time. Success! I was able to log in and play my character....at 12 frames per second. While it's progress, it's certainly not playable.

Ultimately I'll be sticking with Windows for my gaming needs in the near future. Linux is definitely getting a much needed shot in the arm by having the support of Valve and the Humble Bundles. We've been patient so far, but the wait is not over yet. It will be worth it though. :)

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Wii U First Impressions

The new Wii U with a touchscreen on its controller makes new methods of gameplay possible. Nintendo conitinues on with it's family friendly motto that: gaming together is more fun.

On the last day of November, approximately twenty games will arrive that are specially designed for this controller. After getting the chance to play some of these games for a while, I've noticed that an extra screen greatly adds to the gaming experience. Cooperation takes on a whole new level as each player can watch a different screen thus adding more strategy to gaming.

New Super Mario Bros. U. 

Take Nintendo’s famous icon Mario. The Italian plumber is the main character of the game New Super Mario Bros. U. Nintendo, after some criticism, went back to their successful formula we all know and love. Just as in the old days, we run to the edge of the screen while jumping over all kinds of obstacles and scary creatures. And of course you hear the familiar sounds when you collect coins and eat mushrooms for extra strength. A new addition is the Boost Mode where another player adds blocks to the scenery. Those extra blocks can prevent you from falling into the depths and losing a life. The player who places the blocks using the controller, sees a different picture than the Mario player. Teamwork will be required to devise a strategy to dodge and run quickly through the level. Both players have a reasonable contribution to the final result, which differs from many cooperative modes in other games. Such direct form of coöperation in a console game is not often seen.

ZombiU

But the opposite is perhaps more fun. Counteraction. Ubisoft uses counteraction in the game ZombiU, especially for the Wii U. The game tells the story that in London an epidemic has broken out that causes the population to change into wandering monsters. In a dark building you play against each other to capture flags. The hero's goal is to capture the flags while the other player sends monsters to block them. With four flags spread over the building, a strategic war ensues. After a game, changing roles is still interesting because you fight with substantially different weapons. The controller will display your weapon arsenal. Try not to spend too much time switching weapons because you may be shot in the process!

Nintendoland

In the new Nintendoland you see cooperation and opposition back in various games based around the famous Nintendo characters. For instance you play Luigi's Ghost Mansion in a maze where the ghosts are played by your opponents. The game is similar to the famous Pacman-game. Back then the ghosts automatically ran in the same direction over and over again. Your opponents of course don’t run the same route every time and so the game is much more fun. If a ghost detects you, he warns his companions to get in close. Teamwork is key in this title.

Wii Fit U

There is no teamwork in Wii Fit U, only more difficult exercises. The Wii Fit U-game includes twenty new activities over the old game that sold four million copies. The restaurant-activity combines both agility and speed as you quickly serve the customers cakes and drinks by walking on the balance board. You must keep the gamepad controller flat, even when turning a corner otherwise the drinks and cakes fall from your tray. The gamepad shows you whether they fall, while the TV displays what route you need to take. Sometimes you do not know where to look for a moment and then the order ends up on the ground. 

The trampoline-activity combines the two screens in the same way: with the gamepad on the floor you see whether you are in the middle and will jump straight for a better result. On the screen you see the timing, when you can best jump. The trampoline is fun to practice and it's nice that you see how well you do on each jump. 

Lastly, there is a water shooter-activity where you power up the water hose by setting your foot on the balance board while aiming the beam with the gamepad. The goal is to hose away all of the men and monsters. While this sounds simple, you'll be feeling it the next day in your upper legs.

For statistics lovers, two things. First, you can transfer your performance from Wii Fit to the new U. Second, there will be a Fit Meter added to the game which counts your steps during your daily activities. And that data can be transferred to the Wii U system. All in all, Wii Fit U is a worthy addition to the Wii-Fit franchise.

Wii U

The Wii U console came out November 18th. With the pre-orders selling out, finding one in stores may be challenging. The list of games available for the Wii U is quite long, including LEGO City: Undercover, Scribblenauts Unlimited, Fifa 13, Neo Nano Assault, Pikmin 3, Just Dance 4, Call of Duty: Black Ops II, Assassin’s Creed III, NBA 2K13, Rayman Legends and Toki Tori 2. The controller is now called a gamepad and includes a touch screen. Besides the familiar buttons of the Wii controllers are now two thumbsticks. The gamepad is also usable separately as a kind of tablet for playing games, watching videos, or browsing the internet. There is a built-in camera and microphone and the Wii U comes with a stylus. With just a hand gesture you can send films, games and photos from the gamepad to your TV screen. The separate TV button controls your TV's volume when the Wii is off. Through the Home button you can quickly do something in between gaming, like watching your social networks or search something on the internet. And the most important: almost all Wii games are playable on the Wii U, as well as the supporting gadgets like the Wii Remotes and Nunchuk.

Basic edition: 299.99 $, White, 8 GB,
Deluxe Edition: 349, 99 $, Black, 32GB, 
http://www.nintendo.com/wiiu/

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Has the Vita been revitalized or doomed?

While I didn't buy my Vita on launch week, I still paid full price for it a month or so after it's release.  I thoroughly enjoyed titles like Rayman Origins and Lumines: Electronic Symphony but have been disappointed in the lackluster choice of games available for the unit.   As awesome as the hardware is, without good software, the system is doomed.  As an owner of a hacked PSP, I was hoping that the Vita would broken from it's tight leash.  Sony has been persistent in removing every exploited game from their store and releasing system updates to close each loophole.  

Last week was an exciting week since there was a leaked kernel exploit that allows the system to play PSP ISO games.  Shortly after the leak, a major contributor stepped down for good. However, another known hacker has stepped up and made a public release of the custom emulator/firmware for the Vita.  The exploited PSP mini game has been removed from the store, but now is a good time to watch and see what other games are vulnerable to opening up this system against Sony's wishes.  

So with these possibilities comes great responsibility.  I for one own every game that I play. I realize that I am in the minority here.  If people continue to pirate games without giving what's due to the developers, the system is doomed.  If you have a curious mind and want to see what the Vita can really do, now is a good time to pick up a system (and some games and accessories for it!) and join the underground community.  

source: http://wololo.net/

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Unleashing the nuke in Mercs 2

How much is the life of a virtual being worth? How about 10 lives? Or 50?

            You see, I just recently finished writing my review for Mercenaries 2: World in Flames, and after finishing it, I began to question some of my actions. Near the end of the game, I acquired a nuclear bomb as part of the story, and after using it to infiltrate the final boss’s fortress, I bought a “few” extras just in case. But I think we all know where this is going.

            As would anyone who’s given nearly infinite power, I began buying and using as many nukes as I could afford. It was so easy. Because I had already completed the game, I already had the cash I needed, and I would just reload my save every time I ran out of the nukes. First I was just using them on buildings. After all, no one would miss one abandoned (or possibly inhabited) building, right? Next, I began using them on enemy soldiers, because they’re leader was evil, so they must be evil too, right? Then, I just stopped caring. Why should I care who I use this weapon on? I’m untouchable; there are no consequences strong enough to stop me from doing what I want. Even if I were to nuke every faction’s HQ, all their armies combined couldn’t stop me.

            Then I began to notice a pattern in other people’s play styles. Everyone would begin the game, travel to the nearest city, nuke a few buildings, then nuke the soldiers who would retaliate, and finally nuke anyone caught in the crossfire. The exact same thing I did.

             At first, it seemed like a natural thing. It’s fun to cause chaos, and it’s just a videogame. Why should I care about virtual people? But the more I thought about it, I began to realize just how sinister my thoughts were becoming.

            The first time I used the nuke, I had a (somewhat) justifiable reason: revenge. The second time, I just wanted to see what it would do to a building. I picked what I hoped was an abandoned building far away from anyone who might be hurt by the bomb. After that, I was hooked. It was such a gradual progression that I didn’t notice I had gone too far until I had already jumped off the cliff.

            It was only after nuking a neutral oilrig that I realized how far I had fallen. Without any particular reason, I decided to destroy fully operational oilrig, complete with workers and security guards. Since apparently no one in Venezuela can swim, everyone died. The entire oilrig, and all its workers…all of the innocent workers, gone.

            It may seem like such a trivial thing to anyone else, but for me, it was a lesson on how consuming power is. The old saying, “power consumes, and absolute power consumes absolutely” has never seemed so true to me.

            Power first appeared to me as a friend, offering to make everything easier. Then it turned into a toy, which I could use and abuse as I saw fit. And when people tried to stop me, it became an excuse to abuse that power. “Why should you tell me what to do? I’m bigger than you, I’m stronger than you, I’m better than you.” 

            Maybe it is just a videogame, maybe it doesn’t matter, and maybe I’m just over thinking this. But that day I encountered a side of me I was unaware of, one that could not be satisfied, bargained with, or made to see reason. A side without compassion or feeling, only chaos and destruction. Feeding off of pain and suffering, addicted to the rush of adrenalin, and willing to do anything to get another dose.

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Starting to regret buying a 3DS for my kid

My husband and I traded in our DS Lites and got a black and a blue 3DS on launch week.  For the most part we've been happy with our purchase.  Yeah, I would like to see better titles out but I've enjoyed Ridge Racer and most recently, Theatrhythm Final Fantasy.  I'll admit that I've played mostly DS games on it than 3DS titles.  We appreciate the Ambassador games offered to compensate for paying full price. That was a nice selection of games.   I personally love the 3D camera and swap note is great for sharing Bible verses and encouragement among friends.  

So with all of these good features we didn't hesitate on purchasing one for our soon to be 8 year old daughter.  It was on sale for $100 less than what we paid for it and several family members pitched in for it.  No regrets right?  Wrong!

Just this week two videos irk me as a parent.  Even with parental control enabled my kids can watch a video of the song "The Fighter" which contains phrases like "Give them hell", "Imma d**n sure" and "Kiss my a**".  The video muted a** but the rest of the language was left intact.  These are not phrases I want my 8 year old repeating back to me.  

The other video that upsets me is the 3D version of Zamarat.  This video has a hairless green woman wearing a metal bikini with nipple covers and a metal G-string.  

Both of these videos are considered to be suitable for kids under 12.  My kids and I have watched many of the movies together and I find the mini 3D documentaries fascinating. My kids love the video game based movies, especially the Kirby one.  It's a bummer that I'll have to screen the movies from here on out.  Perhaps I'll have to remove the icon from the system altogether.  It's a shame if such drastic measures will have to be taken.  Nintendo, if you're reading this...please look over the videos before stamping them safe for kids of all ages.  Adding a rating summary would be helpful as well.

 

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Do'h! moments in gaming

Sometimes we make things harder on ourselves than they have to be.  This is true in gaming as well.  I buy many of my games used and they often don't include the instruction manuals with them.  (Yes I do read them if provided).  I also tend to avoid reading FAQs unless I'm stuck. I'm more than halfway through Kingdom Hearts and I JUST started to equip the abilities on my party.  One of my blunders that I still beat myself up over is that I beat Super Princess Peach without using the healing ability.  Apparently when I tried to use it I was at full health and never could get it to work so I just never bothered with it.  It made the game a little bit harder but it was still fun.     

So those are a couple of my stupid gaming moments.  Feel free to share yours to help me feel better!  

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Mass Effect 3: The End?

WARNING!!! MASSIVE SPOILERS AHEAD!!!

If you haven’t finished Mass Effect 3, go do that now, because I’ll be talking about the endings (and also because it’s amazing).

With Drew’s fantastic review uploaded (Which you can check out over here), I thought this would be a great time to talk about ME3’s ending, and more specifically, the controversy surrounding it. In case you haven’t been keeping up with it, fans aren’t particularly happy with the ending to say the least. People have petitioned to change the ending, proposed to boycott BioWare’s games, and some have even tried to sue BioWare. [i]Retake Mass Effect[/i] is probably the biggest force, and by raising over $80,000 for Child’s Play (the charity, not the movie series), they’ve tried to garner BioWare’s attention in hopes of having the endings changed. 

[Warning: Mass Effect 3 is rated M and this video contains scenes of the content earning it that rating

The “good, not great” ending

Many feel betrayed by this ending, others appreciate the risk BioWare took, but everyone seems to have taken a stance on the issue. Some see it as BioWare ending their series how they want to; after all, it’s their story, not ours. If they want to gamble on a risky ending that not everyone will like; that’s their choice, and we should respect that. But on the other hand, we’ve shaped the Mass Effect story as much as anyone else, or at least we feel like we did. Because even though every choice we’ve made in the series was written by BioWare, the combination of choices your Commander Shepard made is uniquely yours.

Other people have pointed out plot holes in the ending, but supporters of the ending have come forward trying to justify the ending by introducing the Indoctrination Theory. For the sake of brevity, I won’t explain the entire theory (read this if you'd like a more in-depth discussion). But the basic gist is that Shepard was hallucinating just about everything after going up the mysterious elevator in the crucible. There is plenty of evidence both for and against this theory; but if it is true, then it leaves me with one question. What is this, Super Mario Bros. 2?

Now that I have that comparison out of the way, I’d just like to say I actually like the Indoctrination Theory. In fact, I think it’s brilliant; it’s a great twist that makes you think. But assuming that it’s true, I have to ask, why isn’t it explained better? An ending is like a joke, if you have to explain it, then it’s not very good. If I have search the internet just to figure out an ending, then it shows poor writing. 

To make all of this even more confusing than it already is, BioWare has yet to comment on how the ending should be interpreted. It’s entirely possible (though unlikely) that this theory has no merit and the ending should be interpreted in some other way. Until BioWare releases more content, we have no way of knowing what happened. No game should end on an ambiguous cliff-hanger; especially not a series as respected and beloved as Mass Effect. 

And there’s just one other problem…BioWare exaggerated.

There are tons of other quotes I could use (here are some of them), but I think I’ve made my point. BioWare pulled a Peter Molyneux, and they need to fess up. Sure, games can change during development, but we expected (and given reason to expect) an ending similar to Mass Effect 1 or 2. An ending where our choices mattered, and where the “good” ending isn’t just a blue/green/red version of the bad ending.

However, I’m not convinced they need to completely change the ending. There are far worse endings out there, and even though this isn’t the best, kudos to BioWare for taking a risk. In a sea of predictable endings, BioWare did something completely unexpected, regardless of what some people would think of it. 

But that’s not to say it’s perfect. The current ending lacks any closure, is overly complex, full of plot holes, and makes your choices irrelevant; none of which are okay. We’ve spent hours upon hours: doing these characters’ loyalty missions, listening to their every line of dialogue, and replaying the entire game with different squadmates just to hear those extra bits of dialogue (or maybe that was just me). We care about the Mass Effect universe; we want to know what happens next. 

The best word to describe Mass Effect 3’s ending, is broken. There are some decent ideas interspersed throughout, but they’re all marred by their own set of issues. The Indoctrination Theory, while a neat idea, isn’t explained at all and may not even be true. An ending influenced by your Galactic Readiness level sounds great in theory, but it isn’t well implemented. And need I even mention the color-coded “Skittles” endings?

Skittles: taste the explosive rainbow

But the great thing about a broken ending in this day and age is that it can be fixed. Whether it’s fixed through an update that add in a bit more explanation and content, or through DLC, à la Fallout 3. The current ending isn’t complete, and that needs to be corrected. There’s no excuse anymore, BioWare is fully capable of fixing the ending. 

Personally, I don’t care whether or not I have to pay $15 to play an epilogue, I just want more. And I’ll be honest, I have no idea what could happen after that last scene. But we, the fans, want more. BioWare made the characters too likeable for us not to care (except for Diana Allers, of course).

We aren’t entitled to a better ending or epilogue DLC, and we probably don’t deserve it either. As soon as we saw the ending, we acted as if BioWare stabbed us in the back. We wrote nasty things about them, bashed them, and decided it was our right to demand a better ending. So BioWare didn’t fulfill all of their statements, it’s not the first time a company has done this. We need to point this out to BioWare, but we should respect the time and effort they put into this ending, even if it’s not very good. 

Time will tell how Mass Effect 3 will be remembered by the fans, and what BioWare does next could very well be the deciding factor. At the time of writing, BioWare has heard the fans criticisms and complaints, and is currently working on some form of additional content to tie up all of the loose ends. Mass Effect 3’s ending has already become one of the most memorable endings in recent history. But whether it’s remembered as the thought-provoking end to the spectacular trilogy, or the fantastic game whose ending “ruined” Mass Effect, is still undecided.

Your move BioWare.

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E3 2012 Nintendo press conference summary

After yesterdays early morning (early for a night owl like me) wakeup for Microsoft, it was somewhat of an amazement to me that I managed to spring out of bed today with equal or greater enthusiasm for Nintendo's press conference. Yes, Nintendo! What I've been waiting for. No dozing today, just a shivery awareness--possibly brought on by the overzealous air conditioner--of the awesomeness--hopefully--awaiting me.

After a short intro clip showing Mr. Miyamoto getting ready with cute little Pikmin dancing all around him, he and his Pikmin are up on the stage now, welcoming everyone. For those of us on the internet, Pikmin are popping up in the audience now, making a few members look uncomfortable. Miyamoto then welcomes Bill Trinen to the stage as his translator. He begins theorizing that game machines shouldn't be dependent on a TV, and intros the fancy new controller, claiming a "Dedicated personal screen changes the importance of TV screens".

Then, much to the delight of fans around the convention center, he shows off Pikmin 3. You can definitely tell a graphical update from the earlier installments, though I'd hate to see the riot if they looked the same. There's a new variety of 'Rock' Pikmin in this title, and says it uses the Wiimote/Nunchuck configuration as one of its main control methods. On the other hand, the Wii U gamepad brings in a much heavier strategy element, with an overhead map view and multiple commanders of Pikmin. Seems using the gamepad is a different game experience than the Wiimote option. That trend continues all conference; a rather interesting twist, I think. Now he's saying Pikmin 3 is a game for serious gamers (though not in those words). Then he pulls a Pikmin doll from his pocket as he leaves the stage. I love this guy.

Reggie Fils-Aime takes the stand next, and claims he feels like a...purple Pikmin? Awkward. I wonder sometimes if he says stuff like that intentionally just to make a joke for next year. Now he's saying that games are the most important part of this conference--is that a gentle rip of M$?--and that over the next hour, it'll be a solid demo of over 20 Wii U games. Next he says that the Wii U can change your life, and revolutionize your living room, and I wonder if this will turn into a design show. Reggie then tells us that Netflix, Amazon video, ETC will definitely be available on the Wii U, and that at E3.Nintendo.com hey're going to be updating their info as E3 continues, since there's "not enough time" to do so in this press conference alone. Supposedly, and to my everlasting horror, the Wii u is a very 'social console', and they're using the phrase “Asymmetric gameplay” to describe the unique experience of playing with the duel screens of gamepad and TV. And, as I faithfully recorded earlier, gamepad players play differently than 'standard' Wiimote players do. And, happily enough, the Wii U can use two gamepad's per console. I'm happy they addressed that after the complaints last year.

Now Reggie is showing off a detailed 3D view of the gamepad. Taking a note from Sony and Microsoft, the thumb sticks now have press buttons too, and also with a bit of Xbox flavor, trigger buttons aside from L and R are on the back, with those two being up top, making the thing resemble a really big GBA, almost. I see a USB slot as well, and I can only ponder the possibilities. Charging, hopefully too; it looked almost like there was a ubiquitous battery slot on the back, and I really wanted to not have to purchase batteries every three weeks, ala` wiimote. It's got a camera built in, along with a speaker and headphone jack. And a blue glowy home button. Really, the gamepad itself resembles a game console, or tablet of sorts, what with the touch screen. Here's hoping there will be someway to transfer games to it and carry it with you.

Now they're showing Miiverse again, though it was 'released' for public viewing earlier this week. Seems to be a hub of sorts for the console, as well as a social thingum. You can see/send simple text messages, somewhat like swapnote, and you can share screen shots taken from a game, as well as scores and such. And you'll be able eventually to view it with a 3DS, PC or mobile device. I smell Microsoft wizardry here.

Continuing to display Miiverse' potential, we wants to bring in an 'old friend'; namely Mario in the form of New Super Mario Bros U, which uses Miiverse within the interface as a 'real time social window'. Seems similar to Live!, from the slight view shown here. NSMBU seems to have a squirrel suit of sorts, and the old Yoshi mechnism, where you find a baby Yoshi and have to feed it enough to make it grow. I love that. It also features well as a gorgeous art style, gushy as that may sound. It can also be played standalone on the gamepad, and features 'boostmode', where up to four players use Wiimotes to control, and one player (for a possible total of five) helps them out with the game pad, making blocks appear or other helpful objects and triggers.

Next Harley Quin pops up on the big screen to annoy people. Or, I guess, intro Batman Arkham City on the Wii U. She's freaking everyone out as Martin Tremblay walks on stage and thankfully sends her away. Alright, so maybe she was just annoying me; the audience chuckled. Either way, Arkham City: Armored edition is a remade (or at least modified) version of Arkham City made specifically for Wii U. Batman not only has an armored suit, but uses a BAT computer to work through various puzzles and also set and actuate traps. The gamepad, of course, is used as the BAT and functions as a scanner, hacker and remote controller of batarangs, amongst other things like explosive gel traps. As cool as it is, I can't help but point out that Batman Arkham City is already wildly successful on other consoles at the present date.

Now Martin is bringing out Jeremiah Slaczka, to talk about Scribblenauts Unlimited. Now with adjectives, and hi-def. Just like the version on the DS, you can create loads of different objects using words to solve various puzzles, or fight, or ETC. Looks like a fun game, and again, it's very pretty looking and has a unique art style. Low res streaming disabled any sort of graphical comparison for me, though. In this, you use the gamepad to create the various stuff you'll use, and it looked handy with the touch screen. As an aside, you may notice I've no release dates to tell you; that's not because of my shoddy reporting, but because there were none given. Something I find annoying.

Reggie takes the stage again, kicking Martin off, to make the 'all about games' comment again. The next series of clips was sort of a blitzkrieg that left me nigh on frantic typing them down. 

Darksiders 2 made it, and was instantly recognizable, even for me. Not sure how I feel about the mixed up theology presented in the series, but the game itself looked crazy fun, with Death being a pretty agile dude fighting lots of towering critters. 

Then Mass Effect 3 popped up on the screen, and actually surprised me, because I genuinely didn't expect that. Even though I'd actually heard about it earlier last month. I probably don't have to waste text space describing that game, amirite? 

Next was Tank! Tank! Tank!, which, though still stunned by Mass Effect, appeared to be a tank-based shooter with nice multiplayer capability. Tekken Tag Tournament showed up next, which was another surprise to me; looked like Tekken, but with a few wink/nods at Nintendo. I'm excited for where this title will end up. 

Then Trine 2 Directors Cut, which is from all repute a pretty amazing platformer. Again though, there's the trend of either remade games being rereleased or older games being ported to the Wii U, and not a whole lot of completely original titles. I was hoping for at least one new IP at this years conference.

Ninja Gaiden 3: Ninjas edge wafted by next, filling the air with the scent of blood as Ryu tore, cut, and whirlwinded his gory way through various enemies. I swear, next time someone complains to me (as if I could even do anything about it) about Nintendo not having 'mature and hardcore' (which should probably be read 'violent') games, I will kindly point them out to this.

Aliens Colonial Marines is the final game, with all it's violent, creepy alien slaying (and being slayed) self swaggering about the screen. Supposedly, as hit the internet last month, the Wii U version will be better looking than the current Xbox and PS3 generation. Which is impressive, but not as much as may seem; it's a next-gen console being compared to current generations. If it didn't look good, there's a problem. In any case, the game does look nice, if bloody. I'm interested to see what it'll do with multiplayer, ad nothing has been mentioned yet. Whew...so many games, so little typing speed.

Next up for chat is the Music and fitness genres. For me, this is where the conference started going downhill. But Reggie punned himself over his 'My body is ready' comment last year, and I appreciate he can laugh at himself. Talking about how Wii Fit and Wii Fit+ got people into gaming who otherwise would not be, and how Wii Fit U introduces a new peripheral (Wii Fit meter) and uses the camera on the gamepad. Also Luge, which looks fun. The Fit meter looks like nothing more than a slightly advanced pedometer, which brings to mind the infamous glorified blood-pressure machine they tried to pass off last E3. 

Now a music game called SiNG, which tries to get everyone to play, since usually with music games a few people are playing and the rest are staring numbly at the TV. The gamepad displays lyrics, and you face your friends to sing instead of facing the TV, and everyone is supposed to sing along, both with you and a dancing character on the screen...It's karaoke basically, but you have to actually face your friends laughter instead of a cold, heartless blue lyric screen. I'm mildly mortified at this.

Scott Moffitt takes the stage now to talk about 3DS titles. But, limited on time by Reggie, he's hosting a 3DS press conference thingum in a live webcast tomorrow night. Which I think was probably wise, instead of trying to cram it all into one event. Still, he shows New Super Mario Bros 2 off, and it is all about gold coins. There's even a 'gold' Mario ability, and they brought back the famous Tanooki suit (the audience cheered). Mario can also punch in this version, much to my delight. NSMB2 is scheduled for release August 19th.

Next pops up an oddly flattened Mario image; can't fool me; I know Paper Mario when I see him. This new one in the series aptly named "Paper Mario: Sticker Star", and relies upon using stickers to fight with, explore, ETC. This holiday season. Not sure if I favor the idea of having to replace my stickers frequently, but as they showed hammers, fire flowers, scissors, ladders, and other stuff all in sticker form, I'm looking forward to giving it a shot.

Continuing to show off titles we saw at last E3 (can you tell me mild aggravation?) It's Luigi's Mansion: Dark Moon. And though I was complaining a bit earlier, the game looks good. Multiple mansions this time around, along with new ghosts requiring specific strategies to defeat. Whether this will be different from the original remains to be seen, but there were definitely some new facets. Like giant spiders. Launches this “holiday season”.

Scott then says you'll have to watch tomorrow to find out more, especially for third party stuff. Then he shows clips for Castlevania lords of shadow: mirror of fate, Epic Mickey: power of lllusion, Scribblenauts unlimited, and Kingdom hearts: dream drop distance. (all for 3DS).

Reggie kicks Martin off now and starts talking about Lego City, and using the Gamepad as a crime fighting tool. The Wii U gamepad is used as a scanning tool, and this seems to be a sort of open world crime fighting game, with sweet action mechanics. There's an exclusive portable version for the 3DS, but I'm still distracted by the Lego detective parkouring it up and laying a beat down on baddied. This has definitely taken the Lego series to new heights, well away from the slightly stodgy beginnings.

Reggies goal for Wii U this year is to provide new and engrossing game experience for everyone, hardcore or casual. Now he's praising Ubisoft for doing just that. Yves Guillomot, on behalf of Ubisoft, thanks Nintendo for the new oppurtunities the Wii U provides. Also, uses the phrase “asymmetric gameplay”. Hope that doesn't become a catchphrase. Regardless, they're showing off games with Xavier Poix now, including Just Dance 4. More random dancers, and this feels like yesterday all over again. But a dance mesh mode, called 'Puppet Master has been added to the series, and I can see it turning in an effective torture method. Then they throw up “strike a pose” and things turn awkward for a minute. I will say in its defense that the Just Dance series, wild flailing that it may be, is surprisingly fun, and this is the first music title at this E3 I haven't wanted to die in a fire.

Next, something hopefully masculine enough to slide past the fact I admitted to liking Just Dance, is Zombie U, one of the 'hardcore' titles they're offering up. The demo begins with the game pad being displayed as a survival kit pulled out of a hard case. In the game, it's used as a scanner and for inventory management, along with a sniper mode. Door hacking, too, and breaking free of a zombies unfriendly embrace (that's...not really something I think should be listed as a feature). Looks like a good title, in my eyes. Very pretty and spooky, graphically. And you can get zombified with the camera on the game pad, which they did with Reggie and spent the next five minutes just...staring at his face.

Now, in another wild rushing of clips, they've got Assassins Creed 3, Rabbids Land, Rayman Legends, Sports connection, and Avengers: battle for earth. All of these look great as well, so I'm quite happy with the updated graphical capabilities thus far. I'm less happy about the lack of Nintendo exclusives being displayed this year, but then, last year people complained over lack of third party games, so Nintendo cannot seem to catch a break.

Now there's props on stage, with 'Nintendo Land" emblazoned on the screen. Reggie is comparing Nintendo land to the original Wii Sports, in that it shows you what the controller can do. Now he's bringing on Katsuya Eguchi and Johnathan Yeckley to show what he means. It seems to be a variety title just like Wii sports, where your Mii visits different attractions which are based off classic Nintendo IP's. There's a Zelda title, as well as Donkey Kong and Animal Crossing, Takamaru's Ninja castle, and happily for me, a Luigi's mansion attraction. Oddly, it seems as though Nintendo land is not packaged in with the Wii U. It's supposed to launch at the same time as the Wii U later this year; one can always hope though, right?

More Nintendo Land stuff, this time at night with fireworks, but really no changes. Reggie says 'Together, better' and I'm frightened since it seems like one of those 'One of us. One of us. One of us' horror movie moments, but that's just another pop phrase for media consumption. Seems I've fallen for it. And...that was the end of the official conference. But in a very neat twist, they had a special presentation at the end just for internet viewers, where they rehashed games already shown and went over them deeper (giving more in depth gameplay videos about Nintendoland and Wii Fit U, for example). It's nothing spectacular, but it felt nice to be noticed.

And...that's all folks. Another Nintendo press conference with no release date for the Wii U, no price point, and very few brand new first party titles. Where is the Metroid, 3D Mario, or Zelda? Granted, Skyward Sword came out not that long ago, but still. Where is the list of release titles, even? Ah...Nintendo fanboy am I. And truly, I've been waiting for Wii U info since last year. But my non-biased side is unhappy with this conference, especially in retrospect. To be sure, I rank it well above Microsoft's yesterday (unfortunately, I missed Sony's), but at the same time, I can't help feeling a bit...mystified, I guess. It's like there was a cloak of sorts over information. Still, plenty of good titles, at least for the time being. Here's hoping for more info over the rest of E3.

--Isaac Anonymous

 

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Sony E3 2012 Recap

It was late in the evening, but I still had a lot of energy and was definitely prepared for Sony's E3 2012 presentation. My expectations were sub-par at best, however, you never know what can happen at a Sony press conference. Would there be a new console? Last of Us gameplay footage? Or better yet, will we finally have a taste of what's in store for Square-Enix's most awaited installment to their precious Final Fantasy franchise, Final Fantasy XIII: Versus? Many questions that I hope will get an answer.

The conference begins with a video package showcasing all of the greatness from past franchises and upcoming games that you can expect to see on the Playstation 3 or Playstation Vita. Needless to say, it was epic, and really helped pump up the crowd. Loud reception.

The president and CEO of Sony Computer Entertainment America, Jack Tretton, comes out with a huge smile on his face. He says that Sony fans are the most passionate consumers that he has ever known, and it's apparent because of all the fans that lined up since early in the morning, just to see the show. He pays tribute to all of the gamers, very proud of the following that Sony has. He introduces Kaz Hirai, who is the president and CEO of the Sony corporation. He gets a loud applause, and Jack Tretton says that he loves him. Tretton looks like he's very excited, and announces that Quantic Dream (the creators behind Heavy Rain) have a new game to announce. He calls David Cage to the stage. I'm very excited at this point, because I really enjoyed Heavy Rain.

David announces that the next title is called “Beyond: Two Souls”. He says that death is a mystery to mankind, and that we have many fears and doubts, but we truly have no idea what happens in the afterlife. That's arguable, but regardless, I'm intrigued. He says that Beyond is a game about a girl named Jodie Holmes, who knows more about the spiritual world than most, and she has always felt a link with an invisible entity, be it a spirit or a ghost, she doesn't know. Beyond will tell the story of her life, her difficult times, and good times, and you get to help her become who she is. He says that the name of the actress who will play Jodie Holmes will be none other than... Ellen Page! This makes me very happy, because I am a fan of her work. The lights go dim, and here comes some gameplay footage.

We see Jodie sitting on a chair, in front of a desk, while a police officer tries to get some information out of her. She's silent. He says that he found her on the road, and that he wants to help her. Asks if she has a name, or family, or friends, anyone who knows anything about who she is. She stays silent. The cop gets frustrated, and walks behind her, and then notices a huge scar on her head. He asks her about it, but then suddenly a coffee cup on his desk levitates and gets smashed against a wall! The officer exits the room in fear, and leaves her alone. She starts talking to herself, saying she knows that someone is coming. Right at that very moment, a SWAT team breaks through the entrance of the police station looking for her. The graphics are stellar, and at times the game looks lifelike. The movement and the animation on the faces and bodies of the characters are amazing, better than anything I’ve seen before. Anyways, they open the door to the office, and we see a montage of various scenes from the game. Very awesome stuff.

Jack Tretton comes back on the stage, and says that only on the Playstation 3 will you see characters full of depth and emotion. You know, in a way, he's right. He talks about the ever-popular "Michael" commercial, and says that it gave them the idea for Playstation All-Stars: Battle Royale. A video package is shown, showcasing a few of the iconic playable characters that will be available in the game. Loud response for Parappa the Rapper! Chan Park comes out, along with 5 other people, saying that Playstation All-Stars will be available on the Vita, and will be cross-compatible with the Playstation 3! Awesome! Makes me want to get a Vita.

Omar Kendall begins talking while gameplay is shown. The game is pretty much like Super Smash Brothers, except with different mechanics. For instance, the more damage you give to other players, the more your Super gauge will get built up. There are 3 Super levels that you can get, and depending on how strong the level is, the better the super attack will be. The super attack knocks players out of the playing field, and the object of the game is to get the most knockouts. Very fun gameplay footage, and regardless of it being a Super Smash Bros. clone, It's a dream come true for many gamers. Chan Park says that there will be 2 new characters revealed to be playable on Playstation All-Stars, and the first one is.. Nathan Drake from the Uncharted series! Loud response! The next character is... Big Daddy from Bioshock! An even louder response! Gave me goosebumps.

Jack Tretton talks about cross-play. Interested stuff. You can share saves between PS3 and Vita games. Tretton says that there will be future DLC for Little big Planet 2 that enables cross-controller gameplay with the Vita. Really cool stuff here. He says that 80% of PS3's and PS Vita's are online, and there are over 1,500 downloadable titles on the PSN. PSN will also be the best platform for indy games. Which is hard to argue, considering Journey is considered to be the fastest selling downloadable title on the Playstation and had great reception.

He begins talking about Playstation Plus, hyping it up as a great subscription service because of free games. Hard to disagree, because after that he announces that on Tuesday June 5th, subscribers will get Little big Planet 2, Infamous 2 and Saints Row 2 for free! The crowd in attendance also gets a free year of PlayStation Plus as Sony's treat. Lots of excellent downloadable games are announced for Vita, and the Vita will see Playstation 1 classic games on it soon! Great news for Vita owners. He talks about future services on PSN, and that Youtube, Crackle and Hulu Plus are going to be available on the Vita very soon.

Call of Duty for the Playstation Vita is being talked about, and has been named "Call of Duty Black Ops: Declassified". Awesome for shooter fans. Assassins Creed III spinoff title is announced for the Playstation Vita, looks amazing! It's called Assassin's Creed III: Liberation, and it features the first female assassin. He talks about all the features that will be available for the title, including skins and upgrades for Assassins Creed III. Also, there will be a Assassin's Creed Vita bundle with Assassin's Creed III: Liberation, a 4gb memory card and a crystal white wi-fi Vita. I’m excited for that, I'll definitely be getting it!

Jack Tretton brings out Alex Hutchinson and Philippe Ducharme, who say that they have exciting things to show the Playstation audience. He says that, as students of history will know, the American Revolution was not just fought on land, but also at sea. Gameplay footage is shown, with ship combat presented. The environments look beautiful, and the gameplay looks excellent. Players can command the other units on the ship to shoot cannonballs at enemies. Great mechanic, and the sound from the sea hitting the boat and the crew yelling really brings a lot of immersion, even when you aren't playing the game. I'm very excited about this game! But really, who isn't? Future game of the year, anyone?

Tretton comes out, saying that Assassin's Creed III will be the best version of the game on consoles, and announces that there will be an Assassin's Creed Playstation bundle releasing on launch day.

Dan Hay comes out with 3 other people, saying that there is a secret about Far Cry 3, and the secret is that there is a separate game mode to Far Cry 3. It's a 4 player co-operative campaign. I was very embarrassed for them while watching this, because the shadows and textures would glitch out during the gameplay footage. Also they were yelling out tactics, as if though they were playing in a Counter-Strike tournament or something. The gameplay wasn't very interesting, because I've seen it many times before. They announced a map editor, which is pretty cool. My interest for this game is gone completely though, especially after watching the trailer that was displayed during the Ubisoft conference.

Jack comes back out, talking about Move. Great. At this moment, I feel like making a sandwich.

Andrew House, President and Group CEO of SOE comes out. He announces a book.. game? Basically, you can buy a book, and play a visual novel of some sort. Looks very cheesy, and I don't really expect this to be a big hit for children. My apologies for not giving a lot of information about this, but it's just so ridiculous that I almost fell asleep. They spent around 20 minutes showing this off.

Playstation Suite will now be on portable devices, and it will be called Playstation Mobile. Pretty neat.

Tretton comes out, talking about God of War: Ascension. We're about to see gameplay footage!

So, as expected, God of War: Ascension is a bloodbath. Extremely violent. The gameplay seems to be the same, except this time you can pick up objects and throw them at enemies. Not sure if this is a new feature, but it looked cool. At the end, you get to see Kratos fight an elephant man. 

Now.. here's something we've all been waiting for. Yes, that's right, The Last of Us.

Okay, I can easily say that this is by far one of the most impressive games I have ever seen displayed at E3 for quite some time now. The graphics are down-right jaw dropping. The animation is lifelike and smooth, and the characters feel real. You get to see an older man, maybe in his 30's, walking around with a young pre-teen girl in the middle of a zombie apocalypse. You don't see any zombies in the presentation, but you do see them dealing with a group searching for supplies inside of a building. It looks like the game is more about survival, because the main character has a pistol in his inventory with only 4 bullets. Also, health doesn't regenerate, and the only way to heal yourself is by using a med kit. The way you can kill people in this game looks very brutal, and it's more because of how realistic it looks. Lots of swearing and lots of violence is presented, also the girl will help you out whenever you are low on ammo. There is also an inventory system in place that can be used to combine different objects. In this case, the player combined a bottle with alcohol, and created a molotov cocktail that was used on a group of enemies, with one of them burning to death. The footage ends with him getting attacked by a man with a shotgun, taking the gun away, and blasting his head off. The pure emotion on the faces of the people before their death really brings this traumatic effect, something I have never seen before in a video game. Really, if you haven't seen this trailer yet, I recommend you do. Be warned though, there is a lot of violence and swearing!

The game got a huge applause at the end, and Sony wraps up the show.

Overall, I feel like the Sony conference was the best when it came to presentation. We got to see a lot of excellent gameplay footage, and many surprises were announced as well. Although the the games seem to be lacking in morality, I will definitely be interested in reviewing many of these titles in the future.

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A look at E3: Microsoft's Press Conference

Bright eyed, bushy tailed, I awoke this morning in happy expectation of this years opening to E3; otherwise known as 'Gamers Christmas in July”. Which is weird, considering it's June. Either way, I grabbed a bottle of Root Beer and planted my rump firmly in front of my desk for the next few hours, hoping for awesomness to rain from the Microsoft flavored heavens that is their press conference.

 

Poppy showtunes start off the presentation. I can live without those, so I'm using the time to wipe the sleep from my eyes. Or, in reality, to nap on my desk for a few minutes. Global media briefing, the first man says? What kind of...never mind.

 

They're starting off with Halo 4, which was unexpected. They certainly aren't afraid to throw out their killer apps quickly. The live action trailer reminds me of the stink that happened over Killzone 2. Graphically, the title is definitely sharp, but I don't think anyone is surprised at that. What I was surprised over was the Covenants presence. I thought those guys were taken care of? Must've just been the Elites what made peace with humanity. Ah well, the new enemies--the Forerunners, the ones who made the original Halo's--look awesome in their form and armor. Weapons are pretty sweet looking too; has a sort of Ancients from Stargate look, with the moving and levitating parts. The guns literally assemble in mid air as Master Chief picks them up. Along with his jet pack seen in the earlier trailer (which was not shown in this presentation), Master Chief also sports new visors in this trailer. I wonder if multiple visor settings will be a gameplay mechanic, because he used his to give a black-and-white scan of the surrounding area, revealing enemies. One can always hope, right? To further complicate things, Cortana is apparently going insane. A recently released issue of Game Informer mentioned that AI's in the Halo universe start to degrade after several years and get taken out of commission, and, as stated in the trailer, Cortana has been 'alive' and working for eight years now. Whatever the case, Cortana has taken a flying leap off the deep end and you have to wonder what the Chief will have to do about it.

 

Don Matrick (senior VP of something or other) walks on stage to applause and eager faces to start the preamble. He claims the X360 is the number one best selling console in the world. Why does it seem every console out now is suddenly the number one selling console in the world? Someone's playing with statistics again, I think. He's also praising the Xbox for the large variety of non game related media opportunities it presents, but I can't help but think that the PS3, and even the Wii, offer similar items. Hmm...now he's talking about connecting all your devices...Windows Live connectivity? Nope. Hinting at something new.

 

The next clip shows a middle eastern man carrying his half dead comrade into a tent containing three men puzzling over maps. As they turn and frantically care for the their comrade, the other man lifts the veil off of his face and in a violent display kills them all. But wait...is that a Splinter Cell title? Oh snap. With Sam Fisher as the veiled man? What did I miss by not playing Conviction yet? There's a weird sort of bullet-time mechanic called "Killing in Motion", which is used to target multiple enemies and take them out in rapid succession. Seems sort of the like the system introduced in Conviction. I like it, though it seems from the demo as if the game is more stealth-action rather than the pure stealth of the traditional series; another facet brought in by Conviction, I think. Sam also seems much more agile than I'm used to; scaling dirt walls, flipping over barricades and doing all manner of fancy knifework with incredible speed. Also, it's not Michael Ironside voicing Sam, much to my disappointment. Oddly, it uses Kinect for voice commands (“Sam”, or rather the man playing the game, calls in an air strike in the demo) for various things. Fancy. Sam seems to be tracking down a list of assassination targets known as 'the blacklist', and so, shipping Spring 2013, the game is called Splinter Cell: Blacklist.

 

EA Sports' Andrew Wilson takes the stage next. The new Madden (august 28th, 2012; gotta love specific release dates, even if I'm not looking forward to the title) and Fifa (this fall) are both using Kinect extensively in their builds. They're really pushing Kinect this year, not that the voice commands aren't cool (especially in Splinter Cell). Fifa keeps track of how you react to the ref, and throws down penalties if you respond badly (in the demo, a guy cursed at him and was flagged for it). Nice. That's actually a really cool mechanic. I know some people who wouldn't be able to play with Kinect on. Now the focus switches to Madden. Blast, who is that guy walking on stage now? He's a quarterback, I know. I missed the name, shoddy reporter that I am. Kinect connectivity is actually pretty cool in this title too; the game responds as you speak the calls. Again, not a title I can appreciate, but I can see how the voice features could be used to enhance gameplay. Or (to be fair) in a noisy environ, severely detract from it.

 

The next clip shows sparkly magics firing at all manner of traditional fantasy critters. I like fantasy magics, so this already looks like fun. Surprisingly, it's Fable: The Journey (holiday 2012). Seems to be a rail shooter version set in the Fable universe. Didna expect that turn. Extensive use of Kinect of course (leading me to believe the title is Kinect only) but that may not be a bad thing; You use your hands to throw the various forms of magic. No complaints over that. Wish they'd shown more though. Hopefully they'll release other info over the course of the Expo. I could see this turning out to be a really fun game.

 

Next guy walking on stage, and I missed his name too. What is wrong with me? I may or may not have been thinking about the new Fable game too much to pay attention to the talking. Anyway, new Gears game. And it looks like...Baird takes lead? I need to play Gears 3 as well, apparently. Called Gears of War: Journey. Release date is TBA, far as I can see. Surprised that there's not a lot more on this title. It was a short little clip that really showed nothing about the game aside from its existence and the silly smile on Baird's face.

 

Next clip is Forza. I do love me some sim-racing, and Forza: Horizon looks...shiny, at least. They've added new features, like what looks to be real-world driving on car-laden highways and byways, as well as a day/night system. Not much is shown, but they've amped up the crash mechanics too. Cars were flipping and shredding, as opposed to the rather tame damage done in Forza 2. Assuming, at least, that wasn't just a demo trailer spoofed to make you buy the game; but we all know they wouldn't do that to us, right? Forza Horizon releases October 23rd, 2012.

 

The next guy up is Yusef Mehdi. Caught that one, and it's always nice to see a familiar face from last E3. He's detailing the Bing media search on Xbox; it's getting genre voice searching. Cool thing, if, again, you have a Kinect. Uncertain why they're listing as a sparkling feature something that other consoles, or TV guides, or entertainment companies, already had standard. It's also getting twelve other languages to use as well. Culturally unsound as it is, I never considered that it did not accept other languages already. Xbox is also getting the Nickleodean network, Paramount movies, Machinima, and Univision videos. Also looks like they're getting an NBA channel, NHL (next season), and later this year the magic Box is getting 24/7 ESPN. Yay? I suppose if you enjoy sports, you may be thrilled. The voice control, which they really seem to be pushing, is pretty fancy I guess. I didn't buy the console to watch TV or movies, however.

 

Or, for that matter, to listen to music. Coming soon is Xbox Music. Examining the Xbox Music interface and services, it looks like a repackaged version of their Zune software. Which is good stuff, but hardly new. Also it's going to be available on some tablets and phones, throwing your music around various devices.

 

The X360 is also getting a fitness program from Nike, presented by Stefan Olander (a higher up from Nike). What is this conference turning into? A shoe ad? A multimedia presentation? Nike claims if you have a body, you are an athlete, and so this program (I can't call it a game, in good conscience) is for you. Inspiring. Creepily enough, Nike fuel (a service they offer aside from Xbox related stuff) seems to track your every move and help you 'get fit'. That, however, just leads into the Nike+ (plus is the name, not an addition sign) Kinect training, a 'digital training experience'. Still spooky, but it's a creative thing in its own way. Looks to be a fairly detailed and meaty exercise program. Plus, you're able to compete against others in fitness over Xbox Live. It's an Xbox flavored Wii Fit, basically. Releases later in 2012. Though it strikes me as funny how many 'core' gamers (you know, the ones Microsoft claims to cater to) made fun of the Wii for having Wii Fit. Wonder what Sony is going to dream up for the health crowd?

 

Mark Whitten walks up next. I forget his title and rank within Microsoft, but he claims people love their smartphones and tablets and the connectivity they offer, and carry them everywhere. I don't have a Smartphone or a tablet, actually, and really don't see the point. But now he's talking about that new way of connecting they mentioned earlier (though I personally wonder if we really need to watch bonus features as we watch the show), and it turns out to be their new service: Xbox SmartGlass. It seems to work cross platform as an app for download, and he's showing off the fact that he can track the characters from Game of Thrones with a map on his iPad as they travel in the TV show. He used Sherlock Holmes as an earlier example; as well as stopping the movie on, say, his iPad, and picking it up in the exact same spot on his TV, the iPad starts to showcase trivia and tidbits about the movie as the TV picks up the feed. Now he's talking about immersive entertainment. And it works with games too, not just movies and TV. He customized a play in Madden on his tablet and it showed up in real time on the big screen. In Halo 4 (again, using an iPad as the portable device) it seems to act as both a nifty tidbit option, and also as a hub for multiplayer endeavours. That's the first feature I've seen that I consider cool, to be honest. Well, that's not exactly true. It's cool tech and very impressive, but just not what I wanted from an E3 conference. Now he's going on about how 'No one uses the browser on other consoles'. Which isn't true, and humorously enough was also a defense tried by Sony last year at E3. Didn't work then either. Anyway, his point was that Internet Explorer 8 is coming to Xbox later this year and revolutionizes console web surfing. Not my choice of web browser, and no word whether it'll require Live Gold in order to use or not. It also seems as if it requires Kinect voice control to use smoothly, and/or a tablet/smartphone using SmartGlass. He shows off a Prometheus trailer he reached only by voice, and then uses the touch screen on his phone as a mouse controller for the Xbox. Both SmartGlass and IE are coming this Fall, and are supposed to work with devices (TV, smartphone, tablet) you already own. Now he's running Windows 8 advertisements; Connecting computers, games, everything else. Dear sweet monkey fudge, where are the games here? Cool tech, but really.

 

Daniel Bissom, and Darrel Gallagher walk on stage now to show off a Tomb Raider demo, and it's the first time I've personally seen the new look. It showed Laura using a bow extensively (in both ranged and melee kills) as well as the 'traditional' Tomb Raider weaponry, like shotguns. I liked the bow mechanics, actually; enemies react to where they are shot with it (prompting me to make an 'Arrow in the Knee' joke to myself) and she'll also be able to use multiple arrow types (the demo showed normal arrows, as well as flaming ones used to set off gasoline, much to the men standing in the petrol's chagrin). It also showed off a skydiving segment (actually, a falling out of a plane segment) in which the player controlled her flight as she tried to a void trees. Interestingly enough, it also appears as if the Laura character will show physical damage as she takes it, and the game is said to have a fairly in depth survival mechanic, a completely different spin on the series. The first piece of DLC available will be an Xbox exclusive, though no mention of what it was.

 

Now they're talking about new games, as opposed to old favorites, to which I say: Yay! I was starting to lose hope. And they're doing one better: world premiere exclusives. They turn to a clip of Ascend: New Gods, which shows a rather big monster of sorts fighting off other monsters in titanic fashion. Not really much is shown, other than the fighting style favors God of War in its approach. Coming out sometime in 2012, I'm definitely keeping an eye out for this title.

 

Next thing shown is not much at all. No name, and no title that I saw, only a bike that seems like a female (and deadlier) version of Kit from Knightrider sitting on a stand. It favors Tron in it's graphical scheme. Coming 2012, whatever it was, so I expect more info revealed later, or at least punishing comments detailing on how I missed the title and release date. Either way, I'm good.

 

For the next clip, funnily enough, they threw "Director of Pirates of the Caribbean" up in big letters on the screen as a major thing, but left "And Rango" in small letters near the bottom. Visually the game reminds me of Tron (again) mixed with Portal. All the clip shows is wildly shifting metal architecture and two orbs that seem to want to connect with each other. It's called Matter, for Kinect and it's scheduled for release in 2013.

 

Unfortunately, I cannot spell the names of the Capcom reps taking the stage, and annoyingly enough I can't find it on Google. So sorry for the shoddy reporting, and no disrespect intended. Leave me a comment if you know. That aside, they're showing off Resident Evil 6. Leon is back, it seems, with a lady partner I first took to be Claire. They've added a nice melee kill option, and hopefully that'll be something you can use throughout the game and not just in certain triggered sequences. Now Leon and lady are entering a building to escape the zombie laden streets, and I have the urge to scream “Don't go in there!”, but Leon blows up several dozen shuffling dead in gory, limb tearing fashion and I'm suddenly confident of his abilities. Now they're trying to get to a helicopter and...yep, it's blowing up and the pilot has turned zombie. Fairly cool trailer, actually. It definitely seems to follow in the footsteps of the fourth and fifth entries of the series, with all that implies.

 

A lady named Alex Ruiz is now showing off Wreckateer, an Xbox Live! exclusive Kinect title. You use Kinect to control projectiles fired from a crossbow and blow up stuff., with differing ammunition such. Reminiscent of a 3D, beautifully animated Angry Birds. No complaints here either, except they're really, really pushing Kinect this year. Wreckateer is launching on Live this summer.

 

Next is South Park: the Stick of Truth. Tray Parker and Matt Stone, creators of South Park, are presenting it in humorous fashion. And now Tray (I think) is making fun of Smartglass. I like him a bit more. They're stressing that they wanted it to look like the series does in order to stay true to it, and that they were pleased to succeed. Fans will be pleased, I think. Now they're talking about how tricky it was to imagine the locations and maps of the series, since normally they'd just cut to them. In the Stick of Truth, you play the New Kid in Town and try to fit in with 'the crew' in order to save the city, in what appears to be turn based RPG fashion in a mockingly fantastic fantasy realm of sorts. These guys, considering they actually talked about a game, brightened up the conference a bit. Though with an "everyone knows Jews can't be saviors" joke, and a bit of knowledge of typical South Park humor, I'm likely going to pass.

 

Now Usher unexpectedly pops up on the screen and is talking above an upbeat pop tune about how he helped out with a game. My Internet decided to be lackadaisical at this point, and starts freezing up a bit. But I can already see where this is going; or hear it, rather. And...yep. Dance Central 3. Seems as though Usher is actually at the conference coming out from backstage, and not just in a video clip. The good thing is, there's FIRE and pyrotechnics. Can't go wrong with fire on a stage show. And it's sort of distracting from the fact that 30-45 minutes of this presentation were about SmartGlass. Judging from the still shots I'm getting of the scene (internet...oh the internet) I'm not missing much. I mean, I saw the fire. What else is needed? Now if only the audio would die too. This has turned into a music video, rather than a gaming conference, and so I'm tempted to go get a sammich until I can no longer hear the music. Cool enough though, the real world dancing of Usher and his crew is blending seamlessly into the DC3 video behind them. There were a few "Oh snap that note was sour and hurt my ears" moments that I laughed at, however, so I am not sad when Usher leaves the stage.

 

Don Mattrick again. Makes a joke about 'Ushering in the future'. Nice. Talking about connecting everything for entertainment, and you can tell he's leading up to something, but still. I have no need to connect my TV to every facet of my life, and even less so to connect my mythical smartphone into every movie and song I own.

 

But then Call of Duty: Black Ops 2 pops up on the screen, and I am satiated for the moment. Very futuristic, very cool. It's making the leap Modern Warfare made compared to the original Call of Duty, and is set in 2025. The demo shows a city under heavy attack by drone fighter planes, complete with decimated cars and blowed up scenery. Looks like perhaps it features multiple path selection, but I could be wrong. Weapons have, obviously, taken a futuristic leap as well. He's showing off a sniper rifle with a scope capable of tracking enemies through solid objects when...Wait what? Clip editing for sake of time? I'm pretty sure everyone would want to see the whole thing, time issues or otherwise. Now he's using a PDA-like wrist device (a smartphone with SmartGlass, probably) to call in several UAV's for fire support, and uses them to blow up an enemy vehicle. Sweeeet. And then a building falls over in slowmo because of a fiery explosion, all of which is detailed in surprising depth, and all is laid to burnination. Or at least covered in dust. Now, in an oddly different and pretty exciting feature for a CoD game, the main character is flying a jet, guarding a vehicle. A futuristic jet, complete with motion tracking HUD and the ability to lift straight off the ground, nonetheless. As the clip fades, the slogan “The future is...BLACK” pops up on screen, and I'm left to bask in the glow for a few moments. Looks pretty amazing, fanboy as I may be.

 

And then...it's over, with the same pop music it started off with. I'm filled with equal parts excitement and disappointment. The games that were exhibited looked good, especially Splinter Cell, Black Ops 2, and (though I never thought to say it), Tomb Raider. But there weren't really very many games displayed; an acknowledgement of another Gears game, and a Dance Central game (really looking forward to that one, you know), and what feels like several hundred Kinect titles and several hours on the subject of connecting (or, dare I say it, 'Kinecting') various media devices into a conglomerate personal entertainment network. I can't say I'm thrilled over the fact that the conference seemed less fun this year, with more 'global media presentation' and less 'here's our new games'. Still, a small load of solid titles, and plenty for sports fans. Here's hoping the rest of the Expo reveals more X360 titles of worth, and that Sony and Nintendo up the ante on their conferences.

 

--Isaac Anonymous

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Check our our Sony E3 2012 impressions
Read our summary of the Nintendo E3 press conference  

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So what have you kickstarted?

There have been a lot of Kickstarter funded games getting heaps of publicity lately.  Have you backed any of them?  I like the concept provided that the good are delivered.  My husband and I backed the Shadow Run and Double Fine adventure games.  We passed on the Leisure Suit Larry and Ron Paul projects.  Have you backed a project?  If so, which ones?

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Why they named it that: the Wii

April 27, 2006: Nintendo has just released the name of their newest console, codenamed Revolution. April 28, 2006: The entire internet bursts out laughing, jokes about the “Wii” (pronounced “wee”) abound and fans of the big N let out a collective groan. Why, of all the possible names, would Nintendo choose a name that’s a joke? And it only went downhill from there. Once the Wii was released, there were endless “do you wanna play with my Wii (wee)?” jokes. Nintendo fanboys everywhere were giving the big N dirty looks while trying to convince people that it was cool name. But everyone was still wondering, why did Nintendo name it that?

 

            Fans were excited about the “Revolution”, the first pictures showed a sleek, black tower of awesomeness with blue light from heaven emitting from the disc drive. And why else would Nintendo codename something the “Revolution” unless it was something huge?  Sure, Revolution wasn’t the best name either; it’s a bit too long and hard to translate, not to mention presumptuous, but it was cool. But for the love of Mario, why the Wii? Why use a name that they knew people would make fun of?

 

 

            Well, let’s get one thing straight; they knew what they were doing. For years, Nintendo has beaten the competition, despite first appearances, because they know their audience. In fact, they probably know us better than we know ourselves. Despite some missteps (I’m looking at you Virtual Boy), Nintendo has always come out on top, despite the odds. Think about it for a second, the NES (Nintendo Entertainment System) reignited the games industry, the Game Boy made it easy to own a handheld console, and the DS helped popularize touch controls. Each of these systems had stiff competition from consoles that were technically superior, but each one prevailed with sales that rocketed past the competition. And as we know, history repeats. At the time of writing, the Wii has sold about 95 million units, compared to the Xbox 360’s 66 million units and PS3’s 62 units. So the question remains, why did they name it the Wii?

 

            No, it wasn’t because they thought it was funny (at least I hope it wasn’t that). They wanted something short, universal and meaningful. If they kept the name Revolution, people would most likely abbreviate it anyway, and translating it to other languages would be problematic to say the least. Wii never needs to be abbreviated, can easily be translated to other languages, and is meant to sound like the English word “we”.

 

 

            Let’s focus on that last point. Nintendo wanted this new console to be a family thing. By removing the traditional controller, something confusing to newcomers, and replacing it with a familiar object, the remote, they were hoping to involve people who wouldn’t normally even consider playing games. Now Mom, Grandpa, and even your crazy aunt wanted to play bowling.  People everywhere enjoyed the simple gameplay of golf, bowling, tennis, baseball and boxing. Even without ever having picked up a controller, anyone could play the simple games the Wii offered. Then factor in online play and classic games available through the Wii shop, and Nintendo had one of the most social consoles ever.

 

            Despite the numerous jokes, Wii describes the console well. Not only does it emphasize playing together, the unique spelling is meant to appear as if two people are standing next to each other, or the Wii’s unique controller. Sure, it’s not the best name, and it’s likely going to be the butt of jokes for some time to come, but it’s different and memorable. Nintendo’s never been known to go with the grain, and neither do their products. They’re different, and what some would call inferior, but that’s why Nintendo has succeeded. By consistently providing experiences different from all the others out there, they’ve amassed a rabid following of both hardcore and casual gamers. Once again, time has proven that Nintendo knows what they’re doing, even if we don’t.

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I Am Alive

I'm fine with people having their own opinion, but this one borders on outright trolling: http://xboxlive.ign.com/articles/122/1220061p1.html. This is the reason people think you're biased IGN. http://www.metacritic.com/game/xbox-360/i-am-alive

I love IGN, they're my main news source, but I plan on taking their opinion with a grain of salt from now on.

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Gaming awkwardness

I recently beat a game that had a questionable but unique love story.  I'm going to try and be vague so I don't give away spoilers in the game I'm talking about here.  The main characters in this title are two teenagers that are adopted siblings.  As the story progresses, they grow closer and are comfortable in each other's presence even in mixed gender bath houses. While they never begin a romantic relationship, they are encouraged to do so by many other characters in the game.  I'm all for a good love story but I found this one a bit awkward.  Perhaps my convictions stem from this verse in the Bible:

Leviticus 18:9 says Do not have sexual relations with your sister, either your father's daughter or your mother's daughter, whether she was born in the same home or elsewhere.

What do you think?  Do you find this relationship natural or awkward?  Granted genetically there no foreseeable issues here but I still find it going against God's law.  

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God loves gamers, reaching the Xbox generation

 Like many Christians gamers, I feel a twinge of guilty when severing heads in Skyrim, or unleashing destructive magic from my palms.  It's easy to think we're just having meaningless fun, but this anxiety is proof enough for me that we should start to take games more seriously. 

 

However, I don't feel called to quit gaming, so how does a Christian proceed? We all believe games have such potential in telling stories yet we're left to live with tug-of-war raging inside us: one between questionable morality and edifying messages.

 

By morality I of course mean the stuff you don't want your grandmother to see: violence, sex, swearing etc.

 

And by quality I mean excellent production values and thoughtfully crafted messages that ask big questions of the world.

 

So the question becomes, can graphic violence and questionable morality still be waded through for quality story telling and thought-provoking themes?

 

I like to use the Bible as a guide when navigating entertainment because it is full of graphic violence, sex, cursing and spiritual forces, both good and evil. But in everything is a good and trustworthy message: Sin will bring destruction while God offers redemption.

 

Some might argue it might even border on hypocrisy when Christians condemn a potentially thought-provoking entertainment based on violence or sex, and there are strong redemptive themes throughout.

 

So, here are four questions I found helpful to start thinking more critically about games: 

 

1. What are video games to you? 

 

Are they mere entertainment? Escapism? Or do you find a deeper meaning or connection? Do you find yourself admiring the heroism of Link, descending the depths of darkness to purify and bring light? Do you suddenly feel like championing the cause of the down-trodden, just as your character goes out of their way to help the innocent?

 

2. What affect do videogames have on your soul? 

 

Do you feel spiritually uplifted after the credits roll, or do you feel sick to your stomach? What did the game teach you? That living by your own rules makes life easier? Killing and stealing is the quickest way to victory? Or that the most meaningful side quests were done to help out a stranger?

 

3. Does God care what we play? 

 

 Have you every prayed and asked God to show you something through a videogame? Do you think God can use games to reach others? If so, have you ever considered that God may have a heart for gamers?

 

4. Where should we draw the line? 

 

Is there a danger in pushing through too much garbage to get a small nugget of goodness?A guiding verse might be Philippians 4:8 Whatever is true, noble, lovely, admirable, excellent or praiseworthy... think about these things.

 

 

I believe we have been called to love videogames because it uniquely qualifies us to speak the language of a growing digital generation.

 

 And there are millions of gamers out there who will never seek Jesus out in a Church. But they are captives in darkness, without hope. And every night they bring their tired souls to the computer screen or Xbox and find some solace there. We are the soldiers tasked with the rescue of this digital generation. God has put the passion of gaming in our hearts to reach these people, and it is a high calling.

 

Our battlefield is here on the internet, using our love of games to connect with this lost generation. Let's point them to Christ with thought-provoking discussions on sites like Christ and Pop Culture and CCGR. Let's train other Christian gamers to discern the truth in the games we play, and reveal how Christ is at work in all our Red Dead Redemptions.

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Looking back at 2011

Man, this year was a great year for video games. There were lots of comeback games such as Sonic Generations and Rayman Origins. This year also marked the releases of LittleBigPlanet 2 and The Legend of Zelda: Skyward Sword.

This year also had a lot of great movies such as Captain America, The Muppets, and Courageous (can I get an amen?).

And to think, 2012 is going to have The Avengers, The Dark Knight Rises, Kid Icarus: Uprising, the Wii U and other great movies and games.

What do you think? Was 2011 one of the best years of gaming and/or movies?

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Digital Religion

I have been running ChristCenteredGamer.com/CCGR.org for over ten years.  In that time we have had our fair share of scoffers and trolls who don’t understand the purpose of this site.  It is not our place to tell people what to play or not to play, but rather to inform them of what is in a game so they can make an educated purchasing decision.  Last night I was having a blast playing the casual RTS game Fate of the Pharaoh.  Given the title I was expecting references to the Egyptian culture and gods.  Not surprisingly, I did discover references to Ra the sun god and was able to earn achievements for beating his times in each level.   No big deal, I don’t mind a bit of a challenge.  While I was playing through the levels, I saw some of my villagers worshiping their idols.  I had no control over it and wasn’t asked to participate, so I continued to play on.    When I reached level fourteen, the tables turned.  Instead of gathering materials and gold for my villagers, I had to gather these resources and give them as an offering to the goddess Maat to progress to the next level.  This is where I have stopped playing the game.  Why?  Because I feel it breaks the first and second commandments.

Exd 20:2 I [am] the LORD thy God, which have brought thee out of the land of Egypt, out of the house of bondage.  3 Thou shalt have no other gods before me.   4 Thou shalt not make unto thee any graven image, or any likeness [of any thing] that [is] in heaven above, or that [is] in the earth beneath, or that [is] in the water under the earth:  5 Thou shalt not bow down thyself to them, nor serve them: for I the LORD thy God [am] a jealous God…

 Will every Christian feel the same way?  Probably not.  However, those that will agree with me will be thankful for saving themselves $7 for this game.  For all of the non-Christians that visit this site, here’s a question for you:  Would you be equally upset playing a game not labeled as a Christian game but require you to acknowledge and worship Jesus to continue?  I bet the developers of that game would get a few complaints.  I understand that it’s not real and it’s just pixels and 1’s and 0’s etc, but so is pornography if you want to use that excuse.  If you get busted by your spouse for looking at indecent pictures I bet the 1’s and 0’s argument won’t work out too well. 

Digital or real, I don’t feel comfortable breaking the commandments of my Lord.  I refuse to play any game that forces me to pay homage to a god other than my own.  I hope you can better understand what we’re about and where I’m coming from.

In Him,

Cheryl
-ccgr-

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Learning to be like Jesus in Skyrim

 The snow is white like my blind eye peering through a horned helmet. The distant howl of a wolf startles me, prompting a knee-jerk response to unsheathe my two-handed battle-axe. I stand motionless on the mountain path.

 Waiting.

 I hear his ragged breath through the trees before I spot him, a flash of teeth seeking flesh. I bludgeon the beast's skull with a grunt and chase his hide before it slides down the mountainside.

This is Skyrim. And my mountain path is a sacred meditation marked by stone tablets, laying out the history of the land, the people and our religion.

This is a spiritual moment. Not in the game, but here on the couch I've been sitting on for the last four hours, sipping noodle soup and green tea, (I have a cold ok?). I had a spiritual encounter sometime between clothing this 300-pound Viking in leather and magic rings and climbing this ancient rocky path.

The Voice. Greybeards. Gods. Demons. Yes, they are overtly spiritual, and I'll admit, the pilgrimage to the sanctuary of High Hrothgar all smacks of borrowed mysticism.

But that wasn't my spiritual experience. No, it was here on a mountain clearing overlooking the village I left a few minutes ago, that I met God. It started with an urge to leave my comfy couch, my soup and even my green tea. It was an urge to go outside, to explore.

It was like my slumbering soul suddenly jerked awake, like my wife after sticking my ice cold feet between her warm calves. I wanted to be in nature. I wanted to feel the sharp, cold wind on my face, freezing the juice around my eyeballs. I wanted to be on that peak of Skyrim. And that desire also conjured up sadness. Not because I couldn't afford the ticket to the Rockies, but because somehow I knew even if Skyrim was a place I could visit with my own fleshy body, it wouldn't be enough. I was longing to be in the place that Skyrim reminded me of; the jagged peaks of the Throat of the World are only a postcard from somewhere I can’t go.

Skyrim reminds me of heaven.

Sermons and hymns (unless sung by a choir of Nords) just don't convey the wildness, wonder and the sense of purpose I imagine heaven offers. There are no golden, fleecy clouds and harps to... uhh harp on. There are no white bathrobes and soft-spoken angels with nothing better to do than star in cream cheese commercials. No, this is the heaven I want to spend the rest of eternity in; an untamed world of unexplored mountain caves, warm cottages, cold mead and big beards.

Unlikely afterlife? Maybe. But my soul just tried jumping out of my shirt, so I think there's something to this place.

Besides, the characters we're creating to conquer this northern province of Tamriel sound a lot like the description of Jesus,

...and among the lampstands was someone like a son of man,[d] dressed in a robe reaching down to his feet and with a golden sash around his chest. 14 The hair on his head was white like wool, as white as snow, and his eyes were like blazing fire. 15 His feet were like bronze glowing in a furnace, and his voice was like the sound of rushing waters. 16 In his right hand he held seven stars, and coming out of his mouth was a sharp, double-edged sword. His face was like the sun shining in all its brilliance.

 17 When I saw him, I fell at his feet as though dead. Then he placed his right hand on me and said: “Do not be afraid. I am the First and the Last. 18 I am the Living One; I was dead, and now look, I am alive for ever and ever! And I hold the keys of death and Hades. (Revelations 1: 13-18 NIV)

A man with golden clothing, white beard, glowing eyes, voice like the sound of rushing waters, (not unlike the dragon shouts?) with seven stars in his hand (dual wielding destruction magic?) and a double-edged sword in his mouth.

Awesome character build, and no, I'm not being facetious here.

This is a truer picture of Jesus than the skinny brown-bearded hippy we immortalize in stain glass. That was the old man, Gandalf the grey, a pilgrim hooded and cloaked. Not the all-powerful being unleashed: Gandalf the white.

This is his true nature. Sword-in-tongue and stars in hand.

Not a churchy image. Yet the image millions of young men are embodying in Skyrim.

        

 

        

         

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Skyrim lacks style, too much class

 

 

Skyrim reviews are beginning to pour onto the internet and it sounds like Bethesda has delivered on all the dragon sized hype.

 

So the question for me isn't should I play, but how should I play?

 

While Skyrim looks like there are tons of ways to play via multiple classes and skill trees, the question becomes, will I be able to do everything I want in my first playthrough?

 

Can I become as proficient as I would like in both the bow, axe and destruction magic? Will I feel cheated trying to be a jack of all trades, l forced into specializing?

 

 

If so, I have narrowed my personal play styles down to three: the Imperial race, a paladin tank in heavy armor, complete with sword and shield with restoration and destruction magic thrown into the mix.

 

I imagine travelling the lands as a righteous crusader, taking from the rich and giving to the... me. Gold and weapons go to me. My valuable time spent doing the poor's quests is my gift. Also the appeal of giant coat of burnished steel glinting in the torch light is hard to deny.

 

A second choice is the Bosmer Wood Elf character, a sneaky rogue specializing in archery, breaking into locked chests and with a knack for alchemy.

 

I can't believe it took until my third outing in Oblivion to fully explore the bow. While it borders on nonsense, zooming in with the bow is better than chocolate. Add in the sneak damage? Chocolate wrapped in that gooey marshmallow spread.

 

My final choice is the hardy Nord, a viking-esque warrior carrying the biggest two-handed axe or greatsword I can find. I am curious to try out the Smithing skill and see what kind of weapons can be concocted from the ingredients I find along my path through Skyrim.

 

Basically, I'm modelling the Nord after Chris Hemsworth's depiction of a dethroned Thor. But instead of falling in love with Natalie Portman on modern day earth, he kills dragons and forges Mjolnir. By himself.

 

How about you guys, what kind of style are you looking forward to on your first playthrough November 11?

 

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What I'm playing

Here's what I'm playing currently:

PC: Almost done checking out all of the classes in Dungeon Defenders.  I have a youtube video if you want to see what the game play looks like.    I'm half way through the adventure game Tales From The Dragon Mountain: The Strix, it's kind of a dud, avoid it.  I have Skyrim on pre-order, can't wait!

Wii: EA Active 2 I picked this up for $20 it's great so far, I feel half robot with the glowing accessories that monitor my heartbeat and movements.  It's giving me a good workout and after I'm done with the 9 week challenge, expect a review!

PSP: Worms Battle Islands

3DS: Currently collecting dust, waiting for Mario 3D to arrive.

DS: When time allows, I'll be firing it up and playing Final Fantasy 2.  

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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