How much is the life of a virtual being worth? How about 10 lives? Or 50?
You see, I just recently finished writing my review for Mercenaries 2: World in Flames, and after finishing it, I began to question some of my actions. Near the end of the game, I acquired a nuclear bomb as part of the story, and after using it to infiltrate the final boss’s fortress, I bought a “few” extras just in case. But I think we all know where this is going.
As would anyone who’s given nearly infinite power, I began buying and using as many nukes as I could afford. It was so easy. Because I had already completed the game, I already had the cash I needed, and I would just reload my save every time I ran out of the nukes. First I was just using them on buildings. After all, no one would miss one abandoned (or possibly inhabited) building, right? Next, I began using them on enemy soldiers, because they’re leader was evil, so they must be evil too, right? Then, I just stopped caring. Why should I care who I use this weapon on? I’m untouchable; there are no consequences strong enough to stop me from doing what I want. Even if I were to nuke every faction’s HQ, all their armies combined couldn’t stop me.
Then I began to notice a pattern in other people’s play styles. Everyone would begin the game, travel to the nearest city, nuke a few buildings, then nuke the soldiers who would retaliate, and finally nuke anyone caught in the crossfire. The exact same thing I did.
At first, it seemed like a natural thing. It’s fun to cause chaos, and it’s just a videogame. Why should I care about virtual people? But the more I thought about it, I began to realize just how sinister my thoughts were becoming.