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Game Info:

Infinite Adventures
Developed By: Stormseeker Games
Published By: Stormseeker Games
Released: October 29, 2018
Available On: Microsoft Windows
Genre: Dungeon Crawler RPG
ESRB Rating: Teen (Fantasy Violence, Suggestive Themes)
Number of Players: Singleplayer
Price: $24.99

First, my gratitude goes to Stormseeker Games for the review key for this game.

If you grew up with a computer in the '80s and '90s and loved RPG's, chances were you played games like Ultima, Might and Magic, and Wizardry. While they were punishing, required doing a lot of notetaking and map drawing and often fraught with difficulty spikes, they were the go-to games for anyone who wanted to do old-school dungeon crawls. Most of these series have ended, but their legacy has colored many games all over the world, with many Western and Eastern RPGs proudly claiming heritage from these timeless classics.

Infinite Adventures promises to be a worthy successor to their legacies, though it attempts to have modern production values while embracing the nostalgia of the first-person dungeon crawler past, hoping to provide classic fun and modern design techniques to the genre.

The gameplay is a amalgamation of many of the most classic features of many of its spiritual predecessors. Combat follows the Wizardry model, with a front and back row, though has the Might and Magic option of changing up between ranged and melee attacks depending on your situation. An Ultima-style morality choice system at the start determines the Kessens (unique special attacks) your characters can use. The starting town hub is highly reminiscent of the Etrian Odyssey games, which provided a wealth of services for adventurers between spelunking into the labyrinth, a feature which this game emulates. The dungeons are procedurally generated, with 24 unique levels, though every four floors add side levels that are totally random based on the existing floors previously beaten, extending gameplay time for those who choose to explore them. An "infinite dungeon" modification for pure dungeon exploring that is truly random on every floor is also in the works for later updates at the time of this writing.

Infinite Adventures
Highlights:

Strong Points: Good modern day throwback to the classic dungeon crawler games of the past
Weak Points: Some minor control and voice acting flubs and screwups
Moral Warnings: Some profane language like b**t**d; references to alcohol consumption; some scantily clad characters; RPG violence; some occult-like magic references; in-game Gnostic beliefs and references in the in-game religion and backstory; and some ethically questionable character creation options 

However, many modern conveniences are available. An automap with a handy guide is accessible at any time to keep track of your progress, an in-game help system is available via the player menu to review basic gameplay information, and tutorials are frequently provided early on to ease you into the game. The difficulty of the encounter rate can also be adjusted at any time, even to the point of disabling random (though not scripted) encounters completely.

Graphically, this game draws on a somewhat anime, somewhat western art style, blending anime-style character art with Western-based scenery archetypes, generally resembling the art style used by foreign remakes of the Wizardry series, where the Japanese ports retouched the characters to be more eastern-flavored while leaving most of the background art largely western-flavored. This clash of styles works well and gives the game a modern look with some retro nostalgia for fans of old-time dungeon crawlers.

Sounds and music in this title are quite good, with the soundtrack being quite appropriate to a modern-day dungeon crawler, utilizing a lot of fantasy medieval-style musical stylings with some orchestral music for the more intense themes, like the battle music. Sound effects are generally pleasant on the ear, but the voice acting is a bit uneven. Most sound very good, but some of the voice actors sound flat and stilted as if they were unaware of the context the lines were to be said in. Some of this comes off as pretty jarring sometimes.

Controls are a mixed bag. While certainly quite playable with controllers, the keyboard/mouse configuration has some issues, with the mouse cursor not showing up in many menus, which can lead to confusion when ping-ponging in-between the menus that do show it; Further, there is some input lag on some menus and the controls are overly sensitive in others. Overall stability is quite good as well, though load screens can suffer some minor hiccups even on computers with high specifications. Some occasional gameplay bugs have also surfaced, but the developer is actively willing to address them as they are reported.

Infinite Adventures
Score Breakdown:
Higher is better
(10/10 is perfect)

Game Score - 80%
Gameplay - 17/20
Graphics - 9/10
Sound - 7/10
Stability - 4/5
Controls - 3/5

Morality Score - 58%
Violence - 6/10
Language - 7.5/10
Sexual Content - 6.5/10
Occult/Supernatural - 4/10
Cultural/Moral/Ethical - 5/10

Morally, Infinite Adventures is definitely on the checkered-at-best side of the equation. Violence is of the RPG variety, and while this is not explicit and gore and blood are not depicted (save some blood drops on enemy models for aesthetics), there are voice-overs that do include confirmable sounds of deaths and enough auditory clues are given where it's clear when characters are attacked and by what. Language is generally on the PG-13 level at worst, with some words simply being used that sound profane but are used in innocent contexts. (B**t***d is used to refer to them and their sibling as illegitimate children, as was said word's original meaning).

Sexual content is tame in terms of not showing sexual activity, but some character art is somewhat scantily clad (like somewhat skimpy breastplates and abbreviated top armor), and some monster art is on the sexually questionable side by the same measure of scanty outfits. Actual crude sexual innuendo is thankfully absent, however, and humor generally stays out of the gutter. Succubi and related beings are mentioned but are generally regarded as evil, though at least one succubus-like being can be a summonable ally if you pick the less moral options at character creation.

Occult and supernatural content is a bit concerning. While no worse than most other fantasy games in some regards, the in-game religion does have some occult-like magical skills available to players (though none are obviously derived from real-world occult practices). Said religion has a mostly Catholic tone, with a God and Virgin Mary stand-in (and the former is even explicitly referred to as "The Ancient of Days") and some associated saints and angels, some of which are summonable as attacks by the player. Unfortunately, said in-game faith also has some Gnostic overtones, such as how light and dark can balance one another. There are also some summonable demons if you pick the less moral character virtues, though it is easy to avoid this if one so chooses. Finally, some of the symbology in the game includes magic circles and pentagrams, and while some are neutral in tone (merely being aesthetic decor), they are quite prevalent in appearance.

On the cultural and ethical side, this game is mostly well off, with an emphasis on doing good deeds and moral actions being encouraged. However, there is also a chance to select some ethical choices of dubious moral consequence at best during character creation when determining your character (like choosing to either comfort a dying man or put him out of his misery by killing him on the spot), though this appears limited to determining your preferred skill set and summonable allies. There are some references to prejudices against fantasy races in-game, and while some are based on utterly understandable reasons (giblings and ogres tend to attack innocents by default, and demons and many species of dragon are explicitly hostile to everyone else in the setting), some are not (hobgoblins were formerly discriminated against, though have mostly overcome this prejudice by the start of the game).

If you are a fan of old-school dungeon-crawling games like Wizardry, Might and Magic, and Ultima, this game will definitely deliver a great experience, some minor issues with controls and voice acting aside. On the moral side, it's got some red flags as mentioned earlier, and if you were made morally uncomfortable by the games that inspired this one, then this will not change your mind, but if you can live with or ignore the moral problems, then a teenager or older would be more than mature enough to handle this game.

About the Author

Daniel Cullen

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Christ Centered Gamer looks at video games from two view points. We analyze games on a secular level which will break down a game based on its graphics, sound, stability and overall gaming experience. If you’re concerned about the family friendliness of a game, we have a separate moral score which looks at violence, language, sexual content, occult references and other ethical issues.

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